Quote Originally Posted by Wolfie View Post
It's also 2012, not 1999, where people expect things to be motion capped and pure CGI animations are considered inorganic, tacky, or for children's animations. The cost of doing a different mocap for each spell is exorbitant for something that only the most OCD fanboys will notice.
I must thank you for the laugh you just provided me. Your excuse for the lack of varied spell casting animations is that it would cost to much? That's hilarious... it's also hilarious that you're trying to devalue my comments by not only calling me OCD but by also calling me a fanboy...

Is this something that could be considered game breaking? No.. of course not, but that doesn't change the fact that it's something that can be changed and should be changed. I can only base my thoughts on what I've seen so far.. and so far what I've seen is going to amount to a pretty bland experience when it comes to playing as a mage.

Your argument doesn't really make all that much sense to me honestly.. spells to mages are weapon skills to melee, and as we all know and have clearly seen in the newest video.. each Lancer weapon skill is varied.. he doesn't do the same stabbing motion for each skill now does he? Spell casting should be treated the same way or at least givin some variety.

And yes.. I know that these are low tier spells but when I have to look REALLY hard to be able to see what it is that I've just cast that IS a problem. And in that video it was a solo fight.. magic is going to be totally lost in party play if that's the basis for spells.