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  1. #1
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    It's also 2012, not 1999, where people expect things to be motion capped and pure CGI animations are considered inorganic, tacky, or for children's animations. The cost of doing a different mocap for each spell is exorbitant for something that only the most OCD fanboys will notice.
    (3)

  2. #2
    Player

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    Nov 2012
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    Quote Originally Posted by Wolfie View Post
    It's also 2012, not 1999, where people expect things to be motion capped and pure CGI animations are considered inorganic, tacky, or for children's animations. The cost of doing a different mocap for each spell is exorbitant for something that only the most OCD fanboys will notice.
    I must thank you for the laugh you just provided me. Your excuse for the lack of varied spell casting animations is that it would cost to much? That's hilarious... it's also hilarious that you're trying to devalue my comments by not only calling me OCD but by also calling me a fanboy...

    Is this something that could be considered game breaking? No.. of course not, but that doesn't change the fact that it's something that can be changed and should be changed. I can only base my thoughts on what I've seen so far.. and so far what I've seen is going to amount to a pretty bland experience when it comes to playing as a mage.

    Your argument doesn't really make all that much sense to me honestly.. spells to mages are weapon skills to melee, and as we all know and have clearly seen in the newest video.. each Lancer weapon skill is varied.. he doesn't do the same stabbing motion for each skill now does he? Spell casting should be treated the same way or at least givin some variety.

    And yes.. I know that these are low tier spells but when I have to look REALLY hard to be able to see what it is that I've just cast that IS a problem. And in that video it was a solo fight.. magic is going to be totally lost in party play if that's the basis for spells.
    (2)

  3. #3
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by NoctisXZ View Post
    I must thank you for the laugh you just provided me. Your excuse for the lack of varied spell casting animations is that it would cost to much?
    Yes. And it's a very good excuse, given that motion capture is actually exceedingly expensive both in terms of time and monetary costs. Depending on how complex your movements need to be and how many takes you go through before you're satisfied, it's going to be from a few hundred thousand dollars, stretching into the millions of dollars. High quality mocap studios are expensive, and the mocap athletes themselves can also be expensive.

    Do you think all of that is going to be recouped by having a little more variety in some motions that the vast majority of players are not going to care about and, most likely, not even notice?


    And yes.. I know that these are low tier spells but when I have to look REALLY hard to be able to see what it is that I've just cast that IS a problem. And in that video it was a solo fight.. magic is going to be totally lost in party play if that's the basis for spells.
    And now you're exaggerating. I'm calling bulls**t.
    (2)

  4. #4
    Player
    Gramul's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Wolfie View Post
    It's also 2012, not 1999, where people expect things to be motion capped and pure CGI animations are considered inorganic, tacky, or for children's animations. The cost of doing a different mocap for each spell is exorbitant for something that only the most OCD fanboys will notice.
    Well actually the main cost comes from the actual equipment and the initial hiring of actors. But it still does take time and money to plan them out, make sure they work, and implement them into the game.

    Also OCD as an insult doesn't make sense for this sort of scenario. I'm not sure what you think Obsessive-compulsive disorder is, but it's not that.
    (3)