What exactly was wrong with the ability effects in 1.0 anyway? I am not aware there was a huge criticism about this that led to them becoming more flashy in 2.0.I think if the old style wasn't broken they would not be fixing it..i like the way its changing and it might not mean super-ohgod-duper-mega-flashly skills will get bigger and more flashly as lvls go up but maybe add the feel of power to the attack rather then...poof damage out



I think SE wanted to add more life to the effects, which in turn made them more flashy, you can't remake something perfect the first time and I think it will get better in time
"I care nothing about who dominates the land, For me and my brethren will forever rule the skies." Forgo the Forgotten Dragoon
Credit goes to Denmo and Nique from Masamune for this art :3

Just gonna drop some of these not-so-flashy abilities that we find in 1.0.You might wanna put yours on too.
Wish I had shades for this one.
![]()
In 2.0 the abilities occur with far more frequency. I've said this about a 10 times and it clearly has an effect on the visual representation of battle. Simple math. Watch, if they cut down the global cooldown from 3 seconds to 1.5 or so like some people are asking for the cluster****ery will be about twice as bad. Do you really not think this warrants some attention, or should abilities keep that amount of flash despite occurring far more often?



What? LoL there was lots of hate towards the "blandness" of the 1.0 effects. At one point, they actually doubled the size of effects because people complained they were so small. As it is, the only effect in that video i saw which was close to being "full screen" was the Aqueous Discharge from the slugs which did take up half the screen. The lancer nor conjurer abilities came close to that statement.
Perhaps removing the blatant hyperbole from your criticisms would help others take them more seriously?Only the people who try to negate and ignore criticism.
So they already doubled it. Problem solved, why are they doing it again.What? LoL there was lots of hate towards the "blandness" of the 1.0 effects. At one point, they actually doubled the size of effects because people complained they were so small. As it is, the only effect in that video i saw which was close to being "full screen" was the Aqueous Discharge from the slugs which did take up half the screen. The lancer nor conjurer abilities came close to that statement.
Perhaps removing the blatant hyperbole from your criticisms would help others take them more seriously?
And actually I agree about the mage effects. They are relatively insignificant compared to all the other crap going on, and will be lost in the sea of other giant flash effects. And yes the orange circle is from slimes as far as I can tell, but the visual representation of battle still needs some serious polishing and editing.

No, Alpha is all about stress testing servers, basic stuff to keep the servers and the fundament of the game stable before moving into beta which is more indepth matters like battle, animations and so forth. Wait until Beta and then post feedback.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote
Credit goes to Denmo and Nique from Masamune for this art :3
You might wanna put yours on too.







