Quote Originally Posted by Zantetsuken View Post
Animations/effects should ramp up the higher level the TP move/spell is -- this is the way it has worked in all FF games, including FFXI and in 1.0.

Endgame abilities should definitely be cool and OTT, but early spells and abilities should be tight and realistic looking, with just a touch of flash.

Its alpha, so I'm guessing that some of these animations may be placeholders, or are there to put extra strain on systems.

Lets wait until beta and see what the skills look like.
Yeah, I mean if ultimate abilities and limit breaks and what not are giant explosions that's great I am all for it.

But when bread and butter stuff is also crazy it starts to lose its effect, and it will also make ultimate abilities not seem as strong. It doesn't help differentiate your arsenal of abilities.