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  1. #1
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Animations/effects should ramp up the higher level the TP move/spell is -- this is the way it has worked in all FF games, including FFXI and in 1.0.

    Endgame abilities should definitely be cool and OTT, but early spells and abilities should be tight and realistic looking, with just a touch of flash.

    Its alpha, so I'm guessing that some of these animations may be placeholders, or are there to put extra strain on systems.

    Lets wait until beta and see what the skills look like.
    (4)
    Last edited by Zantetsuken; 12-08-2012 at 08:46 AM.

  2. #2
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Zantetsuken View Post
    Animations/effects should ramp up the higher level the TP move/spell is -- this is the way it has worked in all FF games, including FFXI and in 1.0.

    Endgame abilities should definitely be cool and OTT, but early spells and abilities should be tight and realistic looking, with just a touch of flash.

    Its alpha, so I'm guessing that some of these animations may be placeholders, or are there to put extra strain on systems.

    Lets wait until beta and see what the skills look like.
    Yeah, I mean if ultimate abilities and limit breaks and what not are giant explosions that's great I am all for it.

    But when bread and butter stuff is also crazy it starts to lose its effect, and it will also make ultimate abilities not seem as strong. It doesn't help differentiate your arsenal of abilities.
    (5)

  3. #3
    Player
    Joji's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    76
    Character
    Jojimbo Matsumoto
    World
    Masamune
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Zantetsuken View Post
    Animations/effects should ramp up the higher level the TP move/spell is -- this is the way it has worked in all FF games, including FFXI and in 1.0.

    Endgame abilities should definitely be cool and OTT, but early spells and abilities should be tight and realistic looking, with just a touch of flash.

    Its alpha, so I'm guessing that some of these animations may be placeholders, or are there to put extra strain on systems.

    Lets wait until beta and see what the skills look like.
    Now this is constructive and I fully agree with what you are saying here. There are too many (What i call) nervous threads in this forum that makes too many assumptions of how this game will turn out to be. Now some of them are necessary perhaps, but most of them are useless. I look forward to sit down with beta and open beta, that is the best time to post your concerns about the game. (Bugs aside.)
    (4)