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  1. #1
    Player
    Tobalito's Avatar
    Join Date
    Jun 2012
    Posts
    131
    Character
    Demitra Omnis
    World
    Hyperion
    Main Class
    Lancer Lv 90
    From someone who wanted faster animation in combat I am solo pleased ATM only thing I ask is maybe a when I pull off a combo cause it is a little harder to tell. People have to realize that with faster combat chances are we won't have pure tank n spanks like ffxi had (I love that game but let's be real now) everyone isn't gonna be on top of one mob, and also we won't be fighting little tiny squirrel
    (1)

  2. #2
    Player
    Tobalito's Avatar
    Join Date
    Jun 2012
    Posts
    131
    Character
    Demitra Omnis
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Tobalito View Post
    From someone who wanted faster animation in combat I am solo pleased ATM only thing I ask is maybe a when I pull off a combo cause it is a little harder to tell. People have to realize that with faster combat chances are we won\\'t have pure tank n spanks like ffxi had (I love that game but let\\'s be real now) everyone isn\\'t gonna be on top of one mob, and also we won\\'t be fighting little tiny squirrel
    Notifier* is what I meant to say before combo lol
    (1)

  3. #3
    Player
    Psykotsu's Avatar
    Join Date
    Oct 2012
    Location
    Lominsa
    Posts
    177
    Character
    Psy Kotsu
    World
    Balmung
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Tobalito View Post
    Notifier* is what I meant to say before combo lol
    Yea, the indicator for combos are a little small. The little yellow box.
    (1)

  4. #4
    Player
    MrKupo's Avatar
    Join Date
    Jul 2011
    Posts
    438
    Character
    Kupo Storaifo
    World
    Balmung
    Main Class
    Fisher Lv 76
    I like it. It matches the style of the more recent final fantasy games and maintains the speed and fps that we want. If anything, have an option in settings to lower the particle effects.
    (2)

    When all else fails, Heck the Bed.

  5. #5
    Player Gemma's Avatar
    Join Date
    Aug 2011
    Location
    Limsa-Lominsa
    Posts
    577
    Character
    Saskia Sinwolf
    World
    Sargatanas
    Main Class
    Archer Lv 73
    I do have to say weapon skill animations aside I think other animations are a little much imo

    Like hitting sprint always has like a glass breaking animation when it wears off, why?
    For how often you hit sprint it will get very annoying imo lol

    And some of the gathering animations and sound is a bit in your face to me. I like my gathering to not sound like heated combat lol

    Weapon skills and spells dont seem bad to me tho. just the other animations that I mentioned are a bit much but thats just my opinion. ^_^
    (1)

  6. #6
    Player
    Bittereye's Avatar
    Join Date
    Mar 2011
    Posts
    94
    Character
    Bittereye Azurial
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by IloveYouPumpkin View Post
    In the new video he's only level 15 or something.. yet I see a lot of really obvious and flashy stuff happening, maybe it's too much (lancer)? I wonder how it will look at 50 especially in PVP. Will we know what's going on, or will it be overwhelming? I like cool-looking abilities, but not everything needs huge graphics.
    I agree with your comment; we definitely want flashy but there are too many swirly things going on that cover up the flashy that we are looking for. The Black and Yellow swirly effect looks outta place. We just want the WS itself to be flashy not the effect around the character indicating we used one; we know.
    (4)

  7. #7
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Bittereye View Post
    I agree with your comment; we definitely want flashy but there are too many swirly things going on that cover up the flashy that we are looking for. The Black and Yellow swirly effect looks outta place. We just want the WS itself to be flashy not the effect around the character indicating we used one; we know.
    I actually think that the black and yellow swirly thing was the slug's attack, the one where they string goo all over you. Rather, instead of black, we get a golden-glow/aura for a very brief moment when we activate a WS, if that's what you're after.
    (1)

  8. #8
    Player ejiboo's Avatar
    Join Date
    Dec 2011
    Posts
    167
    Character
    Eji Boo
    World
    Hyperion
    Main Class
    Marauder Lv 50
    i'm not a big fan of what i've seen as far as abilities/WS go thus far either. i'm especially discouraged with how they sound. very tinny, similar and annoying.
    (5)

  9. #9
    Player
    Daku_Naito's Avatar
    Join Date
    Mar 2012
    Posts
    281
    Character
    Daku Naito
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Apparently there is just no winning. You are damned if you do and damned if you don't. I like the spells and moves, they could always use improvement, which is why I have no criticism towards this post. What we need is some really awesome move, flashy isn't all that bad, but for the flashyness to make sense to what they are, like what you pointed out earlier, maybe AoE being full body animations.
    (0)

  10. #10
    Player
    Buddhsie's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    331
    Character
    Buddhsie Asura
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Most of the flashiness is caused by the slugs... How do people not notice this?
    (4)

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