Gosh, I sure hope there's a way you can turn off effects if you really don't like them... -.-;



Gosh, I sure hope there's a way you can turn off effects if you really don't like them... -.-;



Animations/effects should ramp up the higher level the TP move/spell is -- this is the way it has worked in all FF games, including FFXI and in 1.0.
Endgame abilities should definitely be cool and OTT, but early spells and abilities should be tight and realistic looking, with just a touch of flash.
Its alpha, so I'm guessing that some of these animations may be placeholders, or are there to put extra strain on systems.
Lets wait until beta and see what the skills look like.
Last edited by Zantetsuken; 12-08-2012 at 08:46 AM.
Yeah, I mean if ultimate abilities and limit breaks and what not are giant explosions that's great I am all for it.Animations/effects should ramp up the higher level the TP move/spell is -- this is the way it has worked in all FF games, including FFXI and in 1.0.
Endgame abilities should definitely be cool and OTT, but early spells and abilities should be tight and realistic looking, with just a touch of flash.
Its alpha, so I'm guessing that some of these animations may be placeholders, or are there to put extra strain on systems.
Lets wait until beta and see what the skills look like.
But when bread and butter stuff is also crazy it starts to lose its effect, and it will also make ultimate abilities not seem as strong. It doesn't help differentiate your arsenal of abilities.

Now this is constructive and I fully agree with what you are saying here. There are too many (What i call) nervous threads in this forum that makes too many assumptions of how this game will turn out to be. Now some of them are necessary perhaps, but most of them are useless. I look forward to sit down with beta and open beta, that is the best time to post your concerns about the game. (Bugs aside.)Animations/effects should ramp up the higher level the TP move/spell is -- this is the way it has worked in all FF games, including FFXI and in 1.0.
Endgame abilities should definitely be cool and OTT, but early spells and abilities should be tight and realistic looking, with just a touch of flash.
Its alpha, so I'm guessing that some of these animations may be placeholders, or are there to put extra strain on systems.
Lets wait until beta and see what the skills look like.
I like the effects, it doesn't bother me. If they let us turn them off it would be cool too, but what about the console users?
Final Fantasy at it's core is a fantasy game, look at its title and Fantasy is in it. When I think fantasy I think colourful extravagant and flashy skills magic and such with a dark evil to be conquered. So far the flashy skills and magic I enjoy it so far, though the casting animation looks kinda weird. My only issue is the damage text not being over inflated with now what cause the damage being with the visual display. Luckily, at least I think I remember it being there in XIV and know it was in XI, you can turn it on or off. I might turn it off since it looks a little out of place now that it tacks on the action that caused it as long as it wasn't a regular attack.
If your worried about things being too flashy, your into the wrong hobby. Games tend to be flashy for things that we cannot do in reality. Though I'm sure if you want, there will likely be a turn off animations options in the filters somewhere.



The only move that actually took the whole screen was the mobs move...
I don't know which flashy abilities you guys are talking about... But the spiral water fountain with a yellow/ black circle thing is definitely the slugs move, not the lancers..

Saw that and saw this:
Maybe you should watch it.
I don't care about defending SE or the little fanboys/girls that post on the forums.
I'm just against the irrational and thoughtless mentality that spreads on the forums. Whichever side I end up defending, it's cuz the other side is usually whining. :/
Bread and butter attacks in FF games - not flashy.Final Fantasy at it's core is a fantasy game, look at its title and Fantasy is in it. When I think fantasy I think colourful extravagant and flashy skills magic and such with a dark evil to be conquered. So far the flashy skills and magic I enjoy it so far, though the casting animation looks kinda weird. My only issue is the damage text not being over inflated with now what cause the damage being with the visual display. Luckily, at least I think I remember it being there in XIV and know it was in XI, you can turn it on or off. I might turn it off since it looks a little out of place now that it tacks on the action that caused it as long as it wasn't a regular attack.
If your worried about things being too flashy, your into the wrong hobby. Games tend to be flashy for things that we cannot do in reality. Though I'm sure if you want, there will likely be a turn off animations options in the filters somewhere.
Cloud's Braver - not flashy. One single, well-placed lense flare.
Tifa's Beat Rush - a few small fiery pummel marks
Kain's Jump - He just jumps really high, with some motion blurring effects
Freya's Jump - Jumps, throws lance
These were all also turn based games, where a single ability occured in isolation, not games where multiple party members attacked at the same time, or multiple monsters attacked you at the same time. Even if FFXIV had the same level of flashy abilities (it doesn't it has more, bigger ones) the result would not be the same, simply because of how much more frequent they are in this system.



Can you please mention which ability is that from the alpha video?
The lancer lets out a yellow aura whenever a WS is used, and that doesn't even last half a second. The spiral thingy I already mentioned is the mobs move... so... I'm confused..![]()
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