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  1. #21
    Player
    Joji's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    76
    Character
    Jojimbo Matsumoto
    World
    Masamune
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Zantetsuken View Post
    Animations/effects should ramp up the higher level the TP move/spell is -- this is the way it has worked in all FF games, including FFXI and in 1.0.

    Endgame abilities should definitely be cool and OTT, but early spells and abilities should be tight and realistic looking, with just a touch of flash.

    Its alpha, so I'm guessing that some of these animations may be placeholders, or are there to put extra strain on systems.

    Lets wait until beta and see what the skills look like.
    Now this is constructive and I fully agree with what you are saying here. There are too many (What i call) nervous threads in this forum that makes too many assumptions of how this game will turn out to be. Now some of them are necessary perhaps, but most of them are useless. I look forward to sit down with beta and open beta, that is the best time to post your concerns about the game. (Bugs aside.)
    (4)

  2. #22
    Player
    Psykotsu's Avatar
    Join Date
    Oct 2012
    Location
    Lominsa
    Posts
    177
    Character
    Psy Kotsu
    World
    Balmung
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by casker View Post
    I've literally never seen people asking for effects to be giant and take up the entire screen, but here are people saying they shouldn't be. And not all Final Fantasy games are this flashy. Actually, none of them are, maybe for ultimate abilities but not low level stuff. Look at low level FFT spells or something. They are composed, sweet, and to the point. FFXIV is like turning a basic attack into a purple whirlwind that takes up the entire screen. Simply triggering sprinting gives you a chakra blast.

    And the animations won't even be clearly separated at this rate. They are just different colors of giant flash that will all start to look the same.

    It's not out of boredom, it's criticism. Trying to say people are just bored is one of SE defense force's excuses.
    Nope, you're bored, and others are too. Maybe I watched the wrong video or something, please direct me to one where the effects take up the entire screen and doing all this stuff you claim.
    (9)

  3. #23
    Player
    Wilksha's Avatar
    Join Date
    Dec 2011
    Posts
    278
    Character
    Rosetta Rouge
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Final Fantasy at it's core is a fantasy game, look at its title and Fantasy is in it. When I think fantasy I think colourful extravagant and flashy skills magic and such with a dark evil to be conquered. So far the flashy skills and magic I enjoy it so far, though the casting animation looks kinda weird. My only issue is the damage text not being over inflated with now what cause the damage being with the visual display. Luckily, at least I think I remember it being there in XIV and know it was in XI, you can turn it on or off. I might turn it off since it looks a little out of place now that it tacks on the action that caused it as long as it wasn't a regular attack.
    If your worried about things being too flashy, your into the wrong hobby. Games tend to be flashy for things that we cannot do in reality. Though I'm sure if you want, there will likely be a turn off animations options in the filters somewhere.
    (3)

  4. #24
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Psykotsu View Post
    Nope, you're bored, and others are too. Maybe I watched the wrong video or something, please direct me to one where the effects take up the entire screen and doing all this stuff you claim.
    And you're SE defense force.

    Go watch the alpha battle video lancer section.
    (3)

  5. #25
    Player
    TenraiNagi's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    165
    Character
    Tenrai Nagi
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 70
    The only move that actually took the whole screen was the mobs move...

    I don't know which flashy abilities you guys are talking about... But the spiral water fountain with a yellow/ black circle thing is definitely the slugs move, not the lancers..
    (5)

  6. #26
    Player
    Psykotsu's Avatar
    Join Date
    Oct 2012
    Location
    Lominsa
    Posts
    177
    Character
    Psy Kotsu
    World
    Balmung
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by casker View Post
    And you're SE defense force.

    Go watch the alpha battle video lancer section.
    Saw that and saw this:

    Quote Originally Posted by TenraiNagi View Post
    The only move that actually took the whole screen was the mobs move...

    I don't know which flashy abilities you guys are talking about... But the spiral water fountain with a yellow/ black circle thing is definitely the slugs move, not the lancers..
    Maybe you should watch it.

    I don't care about defending SE or the little fanboys/girls that post on the forums.

    I'm just against the irrational and thoughtless mentality that spreads on the forums. Whichever side I end up defending, it's cuz the other side is usually whining. :/
    (6)

  7. #27
    Player
    Joji's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    76
    Character
    Jojimbo Matsumoto
    World
    Masamune
    Main Class
    Marauder Lv 50
    I guess there are some SE defence forces around in these forums, but the worst kind must be the SE hooligans.
    I've watched the video 4 times now and I don't see what casker is talking about either (Did you forget to put your glasses on? how many fingers do I hold up?. So I guess i just recruited into the SE Defence Force as well.
    (3)

  8. #28
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by casker View Post
    And you're SE defense force.

    Go watch the alpha battle video lancer section.
    "I don't agree with your opinion so you're part of the "SE Defense Force."

    I expect this argument to come from you a lot...
    (6)

  9. #29
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Wilksha View Post
    Final Fantasy at it's core is a fantasy game, look at its title and Fantasy is in it. When I think fantasy I think colourful extravagant and flashy skills magic and such with a dark evil to be conquered. So far the flashy skills and magic I enjoy it so far, though the casting animation looks kinda weird. My only issue is the damage text not being over inflated with now what cause the damage being with the visual display. Luckily, at least I think I remember it being there in XIV and know it was in XI, you can turn it on or off. I might turn it off since it looks a little out of place now that it tacks on the action that caused it as long as it wasn't a regular attack.
    If your worried about things being too flashy, your into the wrong hobby. Games tend to be flashy for things that we cannot do in reality. Though I'm sure if you want, there will likely be a turn off animations options in the filters somewhere.
    Bread and butter attacks in FF games - not flashy.
    Cloud's Braver - not flashy. One single, well-placed lense flare.
    Tifa's Beat Rush - a few small fiery pummel marks
    Kain's Jump - He just jumps really high, with some motion blurring effects
    Freya's Jump - Jumps, throws lance

    These were all also turn based games, where a single ability occured in isolation, not games where multiple party members attacked at the same time, or multiple monsters attacked you at the same time. Even if FFXIV had the same level of flashy abilities (it doesn't it has more, bigger ones) the result would not be the same, simply because of how much more frequent they are in this system.
    (0)

  10. #30
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Alerith View Post
    "I don't agree with your opinion so you're part of the "SE Defense Force."

    I expect this argument to come from you a lot...
    It's not about disagreement. It's because he said I'm just bored in an attempt to diminish criticism.

    And in your case it's because you said people like OP lead to the game not progressing. Actually, it's the people who try to ignore criticism and let things slide who keep the game from progressing.
    (2)

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