macro it
problem solved
macro it
problem solved
Could always stick to Swiftsong...
If you're gonna troll, at least manage to get more than 2 pages in before screwing up. C'mon Neptune. You've gotten rusty.
Sprint is as much a combat action as Teleport, Return, or Jump. Meaning, it's not. You can put pretty much anything on the action bars in ARR.
Considering it immediately reduces your TP to 0, it would never feasibly be used in combat anyway. If anything, it's a non-combat only ability that can easily be tucked away in that unused spot on your 3rd bar that you'd switch to when in town or w/e.
Your argument didn't fall apart. It was never together to begin with. Such a poor effort.
Sprint Ability kinda pointless, takes away from what the mount is.
I haven't been able to experience alpha, but I have played SWTOR, so if the sprint abilities are identical, then here's my take.
In my experience, I have yet to find a scenario when I don't have Sprint activated in SWTOR. Iirc, the effect of Sprint turns off automatically when in battle, then reactivates after battle. So, my question is, why does it exist? Why not just have an overall passive run speed always active when not in battle? This could apply to both ARR and SWTOR.
My thought would be to remove the ability and just tack on the effect to your normal run speed when in passive mode and not being aggro'd. Is there ever a reason to not use Sprint when traveling short distances or in areas where a mount is inaccessible?
well from what i read in others dev posts, we'll have 3 action bars visible if we want, so i think that would help a lot
We don't know that that's how it works in ARR. All we've seen is what's in the video. Basing it off another game and then using that as a judgement call for your opinion seems a bit odd.I haven't been able to experience alpha, but I have played SWTOR, so if the sprint abilities are identical, then here's my take.
In my experience, I have yet to find a scenario when I don't have Sprint activated in SWTOR. Iirc, the effect of Sprint turns off automatically when in battle, then reactivates after battle. So, my question is, why does it exist? Why not just have an overall passive run speed always active when not in battle? This could apply to both ARR and SWTOR.
My thought would be to remove the ability and just tack on the effect to your normal run speed when in passive mode and not being aggro'd. Is there ever a reason to not use Sprint when traveling short distances or in areas where a mount is inaccessible?
Alpha testers would know better, but as stated before in this thread, they won't comment for fear of NDA.
We'll just have to wait until more details are divulged.
Oh, I'm sorry. I didn't realize you were someone important enough to speak on behalf of the entire community.
Keep in mind, new players won't have access to a chocobo at the start like veterans will. Having something that increases your movement speed is better than nothing at all. Maybe it's purely psychological, but I think it's something that's nice to have. I wouldn't give two thoughts about it if it were built into my normal passive speed.
Perhaps you missed the part where I said IF the abilities are identical (as was originally claimed) THEN here's my take.We don't know that that's how it works in ARR. All we've seen is what's in the video. Basing it off another game and then using that as a judgement call for your opinion seems a bit odd.
Alpha testers would know better, but as stated before in this thread, they won't comment for fear of NDA.
We'll just have to wait until more details are divulged.
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