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Thread: Sprint Ability

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  1. #1
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Why is this an issue? Seriously, I don't get it. For long distance, on-foot travel you'll use mounts. For short distance on-foot travel you'll use sprint/run. In dungeons, due to the TP part of the ability it probably won't be viable to use outside of a few situations, at least I hope we're not running all the way through dungeons ignoring everything again.

    We don't know how many abilities we'll end up having so the "it's taking up a valuable action bar slot" argument is kind of silly. Could it have been mapped to some sort of button command? Possibly but there are other risks there as well. If it's on the double-tap direction function then you might accidentally activate it during battle or some other inopportune time. Moving it to its own button would work fine for keyboards but not for gamepads, they're already strapped for buttons as it is. Personally I already use L3 (in 1.0) for auto-run, and R3 for perspective change.

    Comparing it to another game is all well and good but you still don't know 100%, completely definitively how it will work and be used by the players in this game. You can guess and assume but you cannot 100% know until you have played the game yourself. You can make assumptions about how it might affect things but you cannot say you know without a doubt exactly how it will.
    (2)

  2. #2
    Player
    Neptune's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Arcell View Post
    Why is this an issue? Seriously, I don't get it. For long distance, on-foot travel you'll use mounts. For short distance on-foot travel you'll use sprint/run. In dungeons, due to the TP part of the ability it probably won't be viable to use outside of a few situations, at least I hope we're not running all the way through dungeons ignoring everything again.

    We don't know how many abilities we'll end up having so the "it's taking up a valuable action bar slot" argument is kind of silly. Could it have been mapped to some sort of button command? Possibly but there are other risks there as well. If it's on the double-tap direction function then you might accidentally activate it during battle or some other inopportune time. Moving it to its own button would work fine for keyboards but not for gamepads, they're already strapped for buttons as it is. Personally I already use L3 (in 1.0) for auto-run, and R3 for perspective change.

    Comparing it to another game is all well and good but you still don't know 100%, completely definitively how it will work and be used by the players in this game. You can guess and assume but you cannot 100% know until you have played the game yourself. You can make assumptions about how it might affect things but you cannot say you know without a doubt exactly how it will.
    How do you know I haven't played the game myself? Have you played the game? Points in the OP are based on the system as it is now.
    (0)

  3. #3
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Neptune View Post
    How do you know I haven't played the game myself? Have you played the game? Points in the OP are based on the system as it is now.
    Ah okay, so out of everything I said that's the only thing you can safely try responding to, got it. Well as someone else pointed out before, if you have played Alpha and are discussing this on the normal forums then you're breaking the NDA as those who haven't played the Alpha only have limited knowledge of the system. If you haven't played Alpha then you have limited knowledge of the system.
    (3)