Quote Originally Posted by NoctisUmbra View Post
Read again. Your response to the first quote of mine shows absolutely non understanding on your end. That part wasn't about fleeing. It was about using sprint to increase mobility during battle. Drain makes it possible. Wipe doesn't.
Mobility during battle. For example, to get out of a fire or get out of the way of something, or run to a certain object. Drain makes this possible. And you are against drain right, so are you saying you shouldn't be able to do this? Wipe would actually also give you mobility, except it would automatically dump your gauge.

Also, why should you be forced to commit all of TP to run if you only need to actually run for 2 or 3 seconds? Whether during battle or to escape.

You get your TP fully replenished well before your buff runs out, so again, when when it comes to TP management thew current design is better.
To me the TP management should not be about giving the player a plus side of having TP back. It's about working the sprint into a gauge that accurately represents movement and energy. If someone sprints, they aren't forced to run 20 seconds, and regain stamina WHILE sprinting. That makes no sense.