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Thread: Sprint Ability

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  1. #1
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Read again. Your response to the first quote of mine shows absolutely non understanding on your end. That part wasn't about fleeing. It was about using sprint to increase mobility during battle. Drain makes it possible. Wipe doesn't.

    That ties into your response to the 2nd and 3rs quote. The point is the full wipe makes you commit to fleeing. Not strategically getting distance or w.e.

    Also worth pointing out is, you're suggesting that you wanna be able to sprint a short distance and then manually stop so you don't have all your TP used. Well, as it is right now if you, say, activate Sprint and then run for only 3 seconds, you'll already have about 200-300 TP back. On the plus side, you'll also still have 15 ,ore seconds of high speed. You get your TP fully replenished well before your buff runs out, so again, when when it comes to TP management thew current design is better.

    Unfortunately, as proven here, most people won't understand that until they try it themselves
    (2)

  2. #2
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    Read again. Your response to the first quote of mine shows absolutely non understanding on your end. That part wasn't about fleeing. It was about using sprint to increase mobility during battle. Drain makes it possible. Wipe doesn't.
    Mobility during battle. For example, to get out of a fire or get out of the way of something, or run to a certain object. Drain makes this possible. And you are against drain right, so are you saying you shouldn't be able to do this? Wipe would actually also give you mobility, except it would automatically dump your gauge.

    Also, why should you be forced to commit all of TP to run if you only need to actually run for 2 or 3 seconds? Whether during battle or to escape.

    You get your TP fully replenished well before your buff runs out, so again, when when it comes to TP management thew current design is better.
    To me the TP management should not be about giving the player a plus side of having TP back. It's about working the sprint into a gauge that accurately represents movement and energy. If someone sprints, they aren't forced to run 20 seconds, and regain stamina WHILE sprinting. That makes no sense.
    (1)