Results 1 to 10 of 174

Thread: Sprint Ability

Hybrid View

  1. #1
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    I'm just gonna quite simply say I disagree with just about everything you've said in this post. I think overall the idea behind how they wanted Sprint to be used is different than the idea behind your suggestions, as well as some others on the thread.

    Idea regarding making the method in which it is activated different from simply placing it on the action bar are one thing - at least they don't try to change the purpose of Sprint.

    Any idea involving Sprint being a toggle with no cooldown and/or a gradual TP drain definitely changes the purpose of the Skill. Hence my disagreement.

    I, for one, like the way it's been implemented.
    What exactly do you think is the purpose of sprint that Reika's idea doesn't fulfill that the way they have it does?

    Personally I think Reika's idea would more naturally capture what it is like to sprint. Your stamina slowly depletes as you do it rather than use auto-eating your entire ability to do anything else
    (1)
    Last edited by casker; 12-09-2012 at 02:21 PM.

  2. #2
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by casker View Post
    What exactly do you think is the purpose of sprint that Reika's idea doesn't fulfill that the way they have it does?

    Personally I think Reika's idea would more naturally capture what it is like to sprint. Your stamina slowly depletes as you do it. you can start and stop at any time as long as you have the energy.
    Simple. In fact I states it before. A toggled stamina drain makes it possible to have active during battle, even if briefly, for melee classes. That can change battle dynamics by becoming a part of certain strats. With the current design, only mages can use it, and for them it makes really no difference... Or it can be used to flee, which is fine and actually works like a nod to classic FF games.

    Also, the downside to the drain design is that you're done sprinting when you run out of TP, so now you're slow and without TP. Whereas now it immediately takes all your TP and gives you speed for a duration based on the TP it took, making it essentially the same as gradual drain, but as a major plus you're getting TP back, and pretty much have it all back already before you've lost your buff.

    Considering chocobos outside towns and aether net inside towns, there's really only 2 primary places Sprint will be used:

    1. A quick, brief dash to get from an athernet to a destination, and/or your current location to an aether net. The low cool down allows for both almost always.

    2. Fleeing battle.

    It works very well for those 2 purposes, so much so that it feels intentional, and perhaps not so convenient for other scenarios - for which, as mentioned, we have better alternatives.
    (1)

  3. #3
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    Simple. In fact I states it before. A toggled stamina drain makes it possible to have active during battle, even if briefly, for melee classes. That can change battle dynamics by becoming a part of certain strats.
    Why couldn't you do this with a sprint that you can toggle whenever? Say you only need to sprint for 2 seconds to get out of a fire. Toggle your sprint and it costs like 100tp.

    Whereas if you have the TP dump version you have 20 seconds of sprint and no TP any more.

    Also, the downside to the drain design is that you're done sprinting when you run out of TP, so now you're slow and without TP.
    Well yeah if you use all your stamina you shouldn't be able to sprint anymore. The point is to use only however much you need to get out away from whatever you're running from.

    Whereas now it immediately takes all your TP and gives you speed for a duration based on the TP it took, making it essentially the same as gradual drain, but as a major plus you're getting TP back, and pretty much have it all back already before you've lost your buff.
    Hmm, I wouldn't necessarily call that a negative. If you have a downside (being out of TP if you do a full sprint) then that leaves room for some decision making. Should I sprint as far as I can and not worry about TP? Or should I just run a little and conserve TP?
    (0)

  4. #4
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by casker View Post
    What exactly do you think is the purpose of sprint that Reika's idea doesn't fulfill that the way they have it does?

    Personally I think Reika's idea would more naturally capture what it is like to sprint. Your stamina slowly depletes as you do it rather than use auto-eating your entire ability to do anything else
    He must think people will be some kind of gods or something by doing it the other way, or ignoring the fact that steady drain sprint still uses TP in my examples, the same amount of tp as All-TP sprint would. Using the one-shot sprint in battle takes all your tp down to 0 from wherever it was at, giving you x seconds of sprtin. Using the steady drain sprint would steadily drain your tp with no regen until you stop sprinting. In either case that tp would have gone to weaponskills, but instead went towards running away.

    What I really want to know is what THEY want sprint to be used for. I havent heard anything of the sort from the horses mouth yet. Just a lot of assuming one knows what they want it to be used for.
    (1)
    Last edited by Reika; 12-09-2012 at 06:01 PM.

  5. #5
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Reika View Post
    He must think people will be some kind of gods or something by doing it the other way, or ignoring the fact that steady drain sprint still uses TP in my examples, the same amount of tp as All-TP sprint would. Using the one-shot sprint in battle takes all your tp down to 0 from wherever it was at, giving you x seconds of sprtin. Using the steady drain sprint would steadily drain your tp with no regen until you stop sprinting. In either case that tp would have gone to weaponskills, but instead went towards running away.

    What I really want to know is what THEY want sprint to be used for. I havent heard anything of the sort from the horses mouth yet. Just a lot of assuming one knows what they want it to be used for.
    This was a player request from a long time ago we wanted faster movement in towns by wearing movement speed items like in XI, so Yoshi-p said he would look into it, then he later commented about a sprint skill but also said would not be possible in 1.0 or w/e.
    (1)

  6. #6
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Firon View Post
    This was a player request from a long time ago we wanted faster movement in towns by wearing movement speed items like in XI, so Yoshi-p said he would look into it, then he later commented about a sprint skill but also said would not be possible in 1.0 or w/e.
    Not the addition of sprint itself, its method of implimentation.
    (0)