ITT people complain about stuff they haven't even tried.
ITT people complain about stuff they haven't even tried.
We'll take it into consideration.™
Pretty much. Then they get sour when you try to tell them that. There's an alpha forum filled with people giving feedback of in game everything after having tried it - a goldmine for SE's team right now, and we've got a group here thinking they're doing something of great value.
I may have been sounding like a dick so far in this thread. Suffice it to say I'm not sugarcoating my words, but seriously... Take a hint guys. There's a massive difference in opinion once you try something versus before you try it - even if you see 4-5 videos on it and have a solid idea of how every aspect of it works.
I am ITT.
I am a person.
I am familiar with the tactile sensation of pressing keys (henceforth, "Try").
I have Tried sprinting (henceforth, "Stuff") in dozens of games.
The practical benefits of Stuff mapped to a single key are well-known in the video game trade.
Trying Stuff in FFXIV is materially different from Trying Stuff in other games where Stuff is mapped to a key, not an action bar.
Without Trying Stuff in FFXIV firsthand, I can reasonably anticipate, based on Trying Stuff in other, similar circumstances, that the experience of Trying Stuff in FFXIV will be disagreeable.
Therefore, "ITT people complain about stuff they haven't even tried" is a crock of shit and is as useless to the discussion as my post.
Now what?
I'm gonna go out on a limb here and deduce from your post (90% blabber btw) that you seem to think that because actions/abilities can only be used if they're set in an action bar in MMOs, they cannot be mapped to a specific key.
In WoW, an MMO that's been used as a model for FFXIV's UI, you can map any key you like to ANY slot in ANY action bar you like. So let me tell you how it works in WoW:
Correct me if I'm wrong on this specifically, but I haven't played WoW in a long time, but if I recall correctly you can have 3 or 4 bars by defeault (default + ctrl, alt, shift) and up to 10 or 12 action bars if you use certain add-ons.
So what if I want to map an ability to the "F2" key on my keyboard? It's quite simple really. I just pick an action bar I don't use, for instance, action bar 10. Then I go into the keybindings setup and remove all mappings for that bar. Then I map "F2" to the 1st slot of bar 10. I then put the ability I want mapped to F2 on slot 1 of bar 10. I then make sure bar 10 is never shown by making it invisible. Now I don't have to see bar 10, but whenever I hit F2 I can still use that ability.
That's how it works in WoW, and I don't see why it'd be different in this game given that they used WoW's UI as a basis for this game.
So let me reaffirm my "ITT people complain about stuff they haven't even tried" claim.
We'll take it into consideration.™
FF fans dun know about advances in tech for games <.<I'm gonna go out on a limb here and deduce from your post (90% blabber btw) that you seem to think that because actions/abilities can only be used if they're set in an action bar in MMOs, they cannot be mapped to a specific key.
In WoW, an MMO that's been used as a model for FFXIV's UI, you can map any key you like to ANY slot in ANY action bar you like. So let me tell you how it works in WoW:
Correct me if I'm wrong on this specifically, but I haven't played WoW in a long time, but if I recall correctly you can have 3 or 4 bars by defeault (default + ctrl, alt, shift) and up to 10 or 12 action bars if you use certain add-ons.
So what if I want to map an ability to the "F2" key on my keyboard? It's quite simple really. I just pick an action bar I don't use, for instance, action bar 10. Then I go into the keybindings setup and remove all mappings for that bar. Then I map "F2" to the 1st slot of bar 10. I then put the ability I want mapped to F2 on slot 1 of bar 10. I then make sure bar 10 is never shown by making it invisible. Now I don't have to see bar 10, but whenever I hit F2 I can still use that ability.
That's how it works in WoW, and I don't see why it'd be different in this game given that they used WoW's UI as a basis for this game.
So let me reaffirm my "ITT people complain about stuff they haven't even tried" claim.
I am familiar with the gustatory sensation of eating pizza (henceforth, "Try").I am ITT.
I am a person.
I am familiar with the tactile sensation of pressing keys (henceforth, "Try").
I have Tried sprinting (henceforth, "Stuff") in dozens of games.
The practical benefits of Stuff mapped to a single key are well-known in the video game trade.
Trying Stuff in FFXIV is materially different from Trying Stuff in other games where Stuff is mapped to a key, not an action bar.
Without Trying Stuff in FFXIV firsthand, I can reasonably anticipate, based on Trying Stuff in other, similar circumstances, that the experience of Trying Stuff in FFXIV will be disagreeable.
Therefore, "ITT people complain about stuff they haven't even tried" is a crock of shit and is as useless to the discussion as my post.
Now what?
I have tried pizza (henceforth, "Stuff") at dozens of restaurants.
The practical benefits of Stuff having crust, sauce, and cheese in spatially ascending order are well-known in the culinary trade.
Trying Chicago-style Stuff, whereby the sauce is placed atop the cheese, is materially different from Trying conventionally-constructed Stuff.
Without Trying Chicago-style Stuff firsthand, I can reasonably anticipate, based on Trying Stuff in other, similar circumstances, that the experience of Trying Chicago-style Stuff will be disagreeable.
Makes perfect sense.
Last edited by alexhatesmil; 12-09-2012 at 11:15 AM.
I see more subtle trolling in here than constructive discussions regarding in ways to improve sprint. Those individuals have no one else to blame but themselves.
OT: I don't see anything wrong with sprint myself, but I can think of ways to make it more effective.
You know, it would really suck if you click or hit the sprint macro button by accident while in engage in combat, and poof there goes all your TP.. Wouldn't that piss you off? It would piss me off..
Pretty much a good reason to throw it on that odd corner of that 3rd or higher bar that you rarely ever use if at all so it doesn't happen. It's not something you'll be using when your fighting so you won't miss it, and when not fighting there's no reason to not switch your primary bar to the 3rd so as to have easier access.I see more subtle trolling in here than constructive discussions regarding in ways to improve sprint. Those individuals have no one else to blame but themselves.
OT: I don't see anything wrong with sprint myself, but I can think of ways to make it more effective.
You know, it would really suck if you click or hit the sprint macro button by accident while in engage in combat, and poof there goes all your TP.. Wouldn't that piss you off? It would piss me off..
Problem solved
It can be made more convenient, I'm sure. Just design-wise, it's a general ability that are a set of abilities that you have access to on all classes, in which there is also Teleport and Return and such. If anything, we already know ARR will support add-ons. We'll be able to customize quite a lot when it comes to bindings I imagine.
Well done~I am familiar with the gustatory sensation of eating pizza (henceforth, "Try").
I have tried pizza (henceforth, "Stuff") at dozens of restaurants.
The practical benefits of Stuff having crust, sauce, and cheese in spatially ascending order are well-known in the culinary trade.
Trying Chicago-style Stuff, whereby the sauce is placed atop the cheese, is materially different from Trying conventionally-constructed Stuff.
Without Trying Chicago-style Stuff firsthand, I can reasonably anticipate, based on Trying Stuff in other, similar circumstances, that the experience of Trying Chicago-style Stuff will be disagreeable.
Makes perfect sense.
In the video, your TP is recovering as soon as you use sprint. You can run 25 yalms and simply stop before you attack something if you arent full yet. Same with Steady drain sprinting, even tho your TP wont be regenerating while you are sprinting.I find it ok that it take all TP and that the duration is (taked TP/50) seconds. The TP need 20 seconds to get full again. This way you don't use sprint always. If you use sprint to get fast in the next battle (the monster would be ~25 yalm away) you would start the battle with low TP.
If it is a TP drain over time, you can use sprint, run the 25 yalms, turn off sprint and start the battle still with high TP. There would be no penalty to use sprint for every short route.
Just increase the CD to 45 seconds and it is not infinite, too.
1000 TP for 20 seconds max sprinting with 30 second cooldown, TP regenerates while sprinting. You have to wait 10 seconds after sprinting ends to sprint again. This mode also forces you to be in sprint mode for the whole x seconds. What If you just want to sprint for 2 seconds. 1000 tp for 2 seconds of sprinting doesnt sound cool.
50tp/sec for 20 seconds max sprinting with 5 second cooldown, TP doesnt regenerate while sprinting. Sprint all the way and now you're actually tired, and have to wait 30 seconds to sprint the whole 20 seconds again even tho the cooldown is 5 seconds, but can make small sprints in between and can stop before your TP is all gone. It doesnt even need a cooldown this way.
The difference between the two, that I meantioned earlier, is that DoW classes wont be penalized at all from using sprint at any time, because they dont use TP. They will have no problem using 1000 tp in one shot, because their attacks come from MP. DoW classses however would be screwed from using 1000 tp in one shot, especially during battle where it is not recovering as fast.
If all else, sprinting need not use TP and should instead use . . . . stamina.
Last edited by Reika; 12-09-2012 at 01:31 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.