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Thread: Sprint Ability

  1. #81
    Player
    Reika's Avatar
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    Limsa Lominsa
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    Reika Shadowheart
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    Durandal
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    Armorer Lv 80
    Quote Originally Posted by NoctisUmbra View Post
    I haven't shot down any ideas with that response but yours so far, and don't mistake that for me having not read them. Your idea was just... quite generic and probably, in all honesty, how the Sprint skill initially worked before they thought "hmm this is a problem when it comes to battles."

    That's why I said it wasn't a particularly clever idea. Something so simple and close to what we have now just had to have been considered. In most cases we can assume that ideas mentioned on these forums by any 1 person were at least briefly considered in team meetings over at SE. I mean they've got a bunch of people who do this for a living discussing various systems regularly, versus Player 1 saying "I've got a killer idea!"

    Just speaking strictly in the sense of probability, it kinda goes without saying that ideas from players on these forums that they haven't even considered/brought up before in their offices are incredibly rare.
    ONE person in the whole forum thot my 1yr 9 month old suggestion to reduce the amount of gatherable logs by botanist was a horrible idea too. Look how that turned out :/ Of course they probably already thought of that :/ Of course that ones persons nay to my suggestion was what they went by :/
    (0)

  2. #82
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    NoctisUmbra's Avatar
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    Noctis Umbra
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    Excalibur
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    Pugilist Lv 50
    Quote Originally Posted by Reika View Post
    ONE person in the whole forum thot my 1yr 9 month old suggestion to reduce the amount of gatherable logs by botanist was a horrible idea too. Look how that turned out :/ Of course they probably already thought of that :/ Of course that ones persons nay to my suggestion was what they went by :/
    You lost me...
    (1)

  3. #83
    Player
    Forgo's Avatar
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    Forgo Tego
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    Quote Originally Posted by NoctisUmbra View Post
    You lost me...
    I think we are all lost in the grass here...
    (1)
    "I care nothing about who dominates the land, For me and my brethren will forever rule the skies." Forgo the Forgotten Dragoon
    Credit goes to Denmo and Nique from Masamune for this art :3

  4. #84
    Player
    Reika's Avatar
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    Reika Shadowheart
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    Armorer Lv 80
    Quote Originally Posted by NoctisUmbra View Post
    You lost me...
    Good

    /10evasions
    (0)

  5. #85
    Player
    Firon's Avatar
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    Firon Veleth
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    Excalibur
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    Don't understand why you wouldn't be able to map it to a key bind like you could do chocos in 1.0..... I see this as a non issue.
    (1)

  6. #86
    Player
    Neptune's Avatar
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    Neptune Deepsea
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    Balmung
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    Thaumaturge Lv 80
    Quote Originally Posted by NoctisUmbra View Post
    Now you're trying to put words in my mouth. The ice-cream thing was an analogy. It wouldn't work in the case of most game features, because duh... they're important. If we're gonna talk game design, sure we can talk game design. What's going on in this thread for the most part is fine as far as people suggesting cool ideas. That's good, positive discussion.

    I just couldn't resist calling you out on your bullshit. The reason that analogy fits your approach so well in this case is because of how insignificant a feature it is relative to how important you make it out to be. It may just be the tone of your post - and it probably is, considering that's been a trend with you ever since the beginning - but it still comes off incredibly pretentious/silly.

    This Sprint skill didn't exist in 1.0 - and it was perfectly fine. If they never added it to ARR, it's not something people would be bitching about en masse. Most people wouldn't even think of it, what with Swiftsong and mounts and shit. Them adding this little skill has no significant effect on the game, and absolutely no downside/trade-off whatsoever.

    Can it be done better? Sure. So can basically everything. We can chat on the forums about how every system in any game can be done better. That's how games evolve. What doesn't sit well with your OP is not just the fact that you make a bigger deal out of a trivial feature than it's worth, but also display misconceptions about how it works... both before you haven't even touched it yet.

    I like the ideas floating around this thread - if anything it makes it worthwhile... almost. I wouldn't be upset even for a millisecond if the current Sprint ability wasn't changed for release though, ... whereas for areas of the game like battle system and gear sets those are much more critical and worth theorizing over for valuable feedback.
    OK. Basically, just because it doesn't seem simple to YOU, or because YOU don't see a problem, doesn't mean there isn't a problem, and it doesn't mean you play like everybody else or think like everybody else. The fact is, you are too stupid to look at this with a broad enough perspective to see the issues, because you're only looking at it from one perspective. I very rarely want to call someone stupid, but you are belligerent enough to get it out of me. I set out in my original post the reasons it was inconvenient to ME, and a few others agreed. Just because you play different (i.e. don't plan on using this ability) does not mean that it is inconvenient to use repetitively. You are very small minded because you can't see the benefit in going into excruciating detail on the small things to make sure the bigger picture is the best it can be. Why do you think this company is not successful?

    I like how you said the battle system and gear sets are much more worthy of feedback. That's just an example of you trying to prioritize a discussion, in a thread about the discussion of something else. The fact is, the small things are easier to get right. There's room for discussion about all aspects of the game here. There's no need for you to waste our time telling us what's worth talking about and what's not.
    (0)

  7. #87
    Player
    SamShiki's Avatar
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    Natasha Tashibana
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    Hyperion
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    Marauder Lv 50
    if we could put it on shift or something it would be pretty easy to use since the changed the way the character walking now and also its used only out of combat for what i have seen soo...pretty much it seems pretty usefull for getting away from an enemy thats far away and still has target on you. AND another thing WHAT IF the Chocobo can also use the sprint...AWESOME! *o*
    (0)

  8. #88
    Player
    Neptune's Avatar
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    Neptune Deepsea
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    Balmung
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    Quote Originally Posted by Reika View Post
    I think Sprint is fine, but instead of draining all your TP instantly for a duration based on TP consumed/50, it should just drain 50 TP per second while you are spriniting and stop when you used the sprint skill again or stop moving..

    Either way would get you a max of 20 seconds of sprinting.
    I see you and the below poster got into quite the debate. He's wrong, but as for your suggestion, to me that would be more annoying than it is currently. Lol. You're taking an unlimited sprint and making it limited. It's already limited by a cooldown. Why would you want to limit your own speed to make yourself go slower? Would that be fun to you?

    Quote Originally Posted by NoctisUmbra View Post
    Pretty sure they thought of that, and preferred the current way so that it's not feasible at all to use it in battle scenarios. A drain would make it possible to use in battle. Full TP consumption makes it a no-brainer to never use if you expect to engage something soon.
    I'm not sure why you said that, because presumably you can already use Sprint in battle since it just uses your TP. It's basically like using a weaponskill. Most likely you'd use it to flee a battle.
    (0)

  9. #89
    Player
    Hyrist's Avatar
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    Lin Celistine
    World
    Goblin
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    Dragoon Lv 90
    Quote Originally Posted by Neptune View Post
    First of all, both of you are forgetting something. And that is, perhaps there will be an area in the game where you can't use your mount? If so, Sprint enters the discussion.

    And when discussing a possible passive speed ability, there's no reason it couldn't only affect run speed and not mount speed, or vice versa.

    As for the difficult area point, that is a good point. Although, if we are considering a passive bonus, what difference does it make if you press a button before you go through a difficult spot or if you just start running without pressing a button? Surely the fewer button presses the better for something so simple as running?

    Also, if you haven't ever used an ability like this you may think you will never use it, but you will. You so will.

    Try not to talk down to me. I've played both Aion and SWtOR, your primary examples. I know about the use of certain abilities and I thought they were belittled by the fact that a lot of them were toggles.

    As far as the UI being customizable, that was already said. The key maps are bind-able. The windows are customizable. These were things established months ago before videos even started. A delay in the implementation on keybinds is about as far as you'll get as far as assumptions to the negative on this.

    Areas in which chocobo's are not allowed? They're irrelevant. You're talking mostly instanced areas and arenas in which case my example holds: They will be used as a method of evasion and brief boosts in speed, NOT as your primary speed runs are abolished anyways, makes the issue moot to all but the elitist of the elite. It's a toy for the over-anxious and you're complaining about it like it should be a 24/7 mount-less speed boost. If that is the case I want it removed entirely as that's not the purpose for this skill.

    Anyways, I've lost my patience for this conversation. It's a petty complaint. There are alternative means of speed travel, and bereft those, you don't need to be using sprint 24/7. As I said before, will people? Absolutely. But they don't need to be encouraged to, or catered to in this case.

    Your complaint is like saying players should be allowed flight because jumping is an inefficient means of getting airborne.
    (4)

  10. #90
    Player
    valetarkus's Avatar
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    Vale Aeonslayer
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    Hyperion
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    Thaumaturge Lv 50
    To me it looks like all you have to do is hit the = button and your golden to sprint. (which i like how they added the - and = keys to the command list. So as far as it being a pain i don't think its a big deal. as long as they have a button set up for it on the the controller it's golden.

    But I hate the way it looks. I'm not talking about the unfinished alpha animations but that just to sprint its made such a big deal that your body is surrounded by a huge energy burst of light like your turning Super Saiyan or something. its not a huge thing but it does bug me. i would rather just not have that because it feels a bit to over the top for just a sprint.

    Otherwise i love the fact that you can sprint! That was my biggest peeve of 1.0 it often took quite some time just to travel to places on occasion. but i hope this doesn't take away the ARC abillity swift song.
    (0)

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