Results 1 to 10 of 174

Thread: Sprint Ability

Hybrid View

  1. #1
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I haven't been able to experience alpha, but I have played SWTOR, so if the sprint abilities are identical, then here's my take.

    In my experience, I have yet to find a scenario when I don't have Sprint activated in SWTOR. Iirc, the effect of Sprint turns off automatically when in battle, then reactivates after battle. So, my question is, why does it exist? Why not just have an overall passive run speed always active when not in battle? This could apply to both ARR and SWTOR.

    My thought would be to remove the ability and just tack on the effect to your normal run speed when in passive mode and not being aggro'd. Is there ever a reason to not use Sprint when traveling short distances or in areas where a mount is inaccessible?
    (3)

  2. #2
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by BlaiseLallaise View Post
    I haven't been able to experience alpha, but I have played SWTOR, so if the sprint abilities are identical, then here's my take.

    In my experience, I have yet to find a scenario when I don't have Sprint activated in SWTOR. Iirc, the effect of Sprint turns off automatically when in battle, then reactivates after battle. So, my question is, why does it exist? Why not just have an overall passive run speed always active when not in battle? This could apply to both ARR and SWTOR.

    My thought would be to remove the ability and just tack on the effect to your normal run speed when in passive mode and not being aggro'd. Is there ever a reason to not use Sprint when traveling short distances or in areas where a mount is inaccessible?
    We don't know that that's how it works in ARR. All we've seen is what's in the video. Basing it off another game and then using that as a judgement call for your opinion seems a bit odd.

    Alpha testers would know better, but as stated before in this thread, they won't comment for fear of NDA.

    We'll just have to wait until more details are divulged.
    (1)

  3. #3
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Neptune View Post
    First of all, it's not a complaint, and second it's significant enough for me to make a post asking for feedback.
    Oh, I'm sorry. I didn't realize you were someone important enough to speak on behalf of the entire community.

    Quote Originally Posted by BlaiseLallaise View Post
    My thought would be to remove the ability and just tack on the effect to your normal run speed when in passive mode and not being aggro'd. Is there ever a reason to not use Sprint when traveling short distances or in areas where a mount is inaccessible?
    Keep in mind, new players won't have access to a chocobo at the start like veterans will. Having something that increases your movement speed is better than nothing at all. Maybe it's purely psychological, but I think it's something that's nice to have. I wouldn't give two thoughts about it if it were built into my normal passive speed.
    (2)

  4. #4
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Denmo View Post
    We don't know that that's how it works in ARR. All we've seen is what's in the video. Basing it off another game and then using that as a judgement call for your opinion seems a bit odd.

    Alpha testers would know better, but as stated before in this thread, they won't comment for fear of NDA.

    We'll just have to wait until more details are divulged.
    Perhaps you missed the part where I said IF the abilities are identical (as was originally claimed) THEN here's my take.
    (1)

  5. #5
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by BlaiseLallaise View Post
    Perhaps you missed the part where I said IF the abilities are identical (as was originally claimed) THEN here's my take.
    The abilities are 99% the same, at least for right now. They may change to be identical, or they may not. Neither of which outcomes have any bearing on this discussion since they are 99% the same right at this moment. The main difference is that in SWTOR it appears to be toggled, and in ARR it is not toggled, meaning you have to initiate it each and every time you start moving.
    (0)

  6. #6
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Some of you guys are having mental health issues in here. Does this topic seem like a joke? If you can't tell if I'm joking or not you're probably an idiot, so yes, the joke's on you; and for the rest of us, let's get on to having a discussion.

    As for Denmo, just stick your head back in the sand, everything will be ok. *plays soothing nature music*

    Quote Originally Posted by BlaiseLallaise View Post
    I haven't been able to experience alpha, but I have played SWTOR, so if the sprint abilities are identical, then here's my take.

    In my experience, I have yet to find a scenario when I don't have Sprint activated in SWTOR. Iirc, the effect of Sprint turns off automatically when in battle, then reactivates after battle. So, my question is, why does it exist? Why not just have an overall passive run speed always active when not in battle? This could apply to both ARR and SWTOR.

    My thought would be to remove the ability and just tack on the effect to your normal run speed when in passive mode and not being aggro'd. Is there ever a reason to not use Sprint when traveling short distances or in areas where a mount is inaccessible?
    EXCELLENT point. So yes, why does it exist? It's redundant at best and inconvenient at worst. I completely agree, why not have an overall passive run speed? Hell, if anything, why not have slots you "earn" as you level up that can be fitted with run speed enhancements. They could also be disabled with a checkbox if you suddenly decided to walk around slower.
    (0)

  7. #7
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Orophin View Post
    Oh, I'm sorry. I didn't realize you were someone important enough to speak on behalf of the entire community.


    Keep in mind, new players won't have access to a chocobo at the start like veterans will. Having something that increases your movement speed is better than nothing at all. Maybe it's purely psychological, but I think it's something that's nice to have. I wouldn't give two thoughts about it if it were built into my normal passive speed.
    I am important enough to speak for myself, as are you, although one of us should keep our mouths shut. You can not like me but that doesn't suddenly make anything I talk about lacking in relevance. We're trying to discuss this game feature, there's no need to be rude.

    As for the second half of your post, I agree that it is a nice feature, and perhaps it would be better off as a passive bonus without the TP involvement. I don't see how the "TP mini-game" of boost running makes the game any more fun.

    Quote Originally Posted by Hyrist View Post
    Also note that you can probably customize some of your keybinds to boot, so this entire issue is moot.
    I really don't see how that's the case. What you're talking about is an amount of work that is a leap beyond what they've announced they're doing. Usable items are used by being placed on the action bar or perhaps from a bag, but there's no evidence that every single usable ability or item in the game can be mapped to a key.
    (0)

  8. #8
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Radacci View Post
    if passive speed was that fast, mounts wouldnt be so useful. and if they speed up mounts, you'd lag. unless you live close to server.
    Quote Originally Posted by Hyrist View Post
    The more I read of this, the more I feel as if you've forgotten the concept of sprinting verses perhaps, summoning a mount.

    This particular ability is not meant as a constant speed boost you are to spam at every single opportunity, though many will likely attempt to do so. It is a simple temporary increase in speed to travel smaller distances quicker. For instance, when you're attempting to flee or sprint through a dangerous area you cannot traverse via mount.

    Most of your complaints are founded on the concept that all you will do while traveling is press this button continually, without alternative, when there are, in fact, alternatives available.
    First of all, both of you are forgetting something. And that is, perhaps there will be an area in the game where you can't use your mount? If so, Sprint enters the discussion.

    And when discussing a possible passive speed ability, there's no reason it couldn't only affect run speed and not mount speed, or vice versa.

    As for the difficult area point, that is a good point. Although, if we are considering a passive bonus, what difference does it make if you press a button before you go through a difficult spot or if you just start running without pressing a button? Surely the fewer button presses the better for something so simple as running?

    Also, if you haven't ever used an ability like this you may think you will never use it, but you will. You so will.
    (0)

  9. #9
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Neptune View Post
    First of all, both of you are forgetting something. And that is, perhaps there will be an area in the game where you can't use your mount? If so, Sprint enters the discussion.

    And when discussing a possible passive speed ability, there's no reason it couldn't only affect run speed and not mount speed, or vice versa.

    As for the difficult area point, that is a good point. Although, if we are considering a passive bonus, what difference does it make if you press a button before you go through a difficult spot or if you just start running without pressing a button? Surely the fewer button presses the better for something so simple as running?

    Also, if you haven't ever used an ability like this you may think you will never use it, but you will. You so will.

    Try not to talk down to me. I've played both Aion and SWtOR, your primary examples. I know about the use of certain abilities and I thought they were belittled by the fact that a lot of them were toggles.

    As far as the UI being customizable, that was already said. The key maps are bind-able. The windows are customizable. These were things established months ago before videos even started. A delay in the implementation on keybinds is about as far as you'll get as far as assumptions to the negative on this.

    Areas in which chocobo's are not allowed? They're irrelevant. You're talking mostly instanced areas and arenas in which case my example holds: They will be used as a method of evasion and brief boosts in speed, NOT as your primary speed runs are abolished anyways, makes the issue moot to all but the elitist of the elite. It's a toy for the over-anxious and you're complaining about it like it should be a 24/7 mount-less speed boost. If that is the case I want it removed entirely as that's not the purpose for this skill.

    Anyways, I've lost my patience for this conversation. It's a petty complaint. There are alternative means of speed travel, and bereft those, you don't need to be using sprint 24/7. As I said before, will people? Absolutely. But they don't need to be encouraged to, or catered to in this case.

    Your complaint is like saying players should be allowed flight because jumping is an inefficient means of getting airborne.
    (4)

  10. #10
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by BlaiseLallaise View Post
    I haven't been able to experience alpha, but I have played SWTOR, so if the sprint abilities are identical, then here's my take.

    In my experience, I have yet to find a scenario when I don't have Sprint activated in SWTOR. Iirc, the effect of Sprint turns off automatically when in battle, then reactivates after battle. So, my question is, why does it exist? Why not just have an overall passive run speed always active when not in battle? This could apply to both ARR and SWTOR.

    My thought would be to remove the ability and just tack on the effect to your normal run speed when in passive mode and not being aggro'd. Is there ever a reason to not use Sprint when traveling short distances or in areas where a mount is inaccessible?
    if passive speed was that fast, mounts wouldnt be so useful. and if they speed up mounts, you'd lag. unless you live close to server.
    (0)