Sprint Ability kinda pointless, takes away from what the mount is.


Sprint Ability kinda pointless, takes away from what the mount is.

I haven't been able to experience alpha, but I have played SWTOR, so if the sprint abilities are identical, then here's my take.
In my experience, I have yet to find a scenario when I don't have Sprint activated in SWTOR. Iirc, the effect of Sprint turns off automatically when in battle, then reactivates after battle. So, my question is, why does it exist? Why not just have an overall passive run speed always active when not in battle? This could apply to both ARR and SWTOR.
My thought would be to remove the ability and just tack on the effect to your normal run speed when in passive mode and not being aggro'd. Is there ever a reason to not use Sprint when traveling short distances or in areas where a mount is inaccessible?
We don't know that that's how it works in ARR. All we've seen is what's in the video. Basing it off another game and then using that as a judgement call for your opinion seems a bit odd.I haven't been able to experience alpha, but I have played SWTOR, so if the sprint abilities are identical, then here's my take.
In my experience, I have yet to find a scenario when I don't have Sprint activated in SWTOR. Iirc, the effect of Sprint turns off automatically when in battle, then reactivates after battle. So, my question is, why does it exist? Why not just have an overall passive run speed always active when not in battle? This could apply to both ARR and SWTOR.
My thought would be to remove the ability and just tack on the effect to your normal run speed when in passive mode and not being aggro'd. Is there ever a reason to not use Sprint when traveling short distances or in areas where a mount is inaccessible?
Alpha testers would know better, but as stated before in this thread, they won't comment for fear of NDA.
We'll just have to wait until more details are divulged.



Oh, I'm sorry. I didn't realize you were someone important enough to speak on behalf of the entire community.
Keep in mind, new players won't have access to a chocobo at the start like veterans will. Having something that increases your movement speed is better than nothing at all. Maybe it's purely psychological, but I think it's something that's nice to have. I wouldn't give two thoughts about it if it were built into my normal passive speed.

Perhaps you missed the part where I said IF the abilities are identical (as was originally claimed) THEN here's my take.We don't know that that's how it works in ARR. All we've seen is what's in the video. Basing it off another game and then using that as a judgement call for your opinion seems a bit odd.
Alpha testers would know better, but as stated before in this thread, they won't comment for fear of NDA.
We'll just have to wait until more details are divulged.



The abilities are 99% the same, at least for right now. They may change to be identical, or they may not. Neither of which outcomes have any bearing on this discussion since they are 99% the same right at this moment. The main difference is that in SWTOR it appears to be toggled, and in ARR it is not toggled, meaning you have to initiate it each and every time you start moving.



Some of you guys are having mental health issues in here. Does this topic seem like a joke? If you can't tell if I'm joking or not you're probably an idiot, so yes, the joke's on you; and for the rest of us, let's get on to having a discussion.
As for Denmo, just stick your head back in the sand, everything will be ok. *plays soothing nature music*
EXCELLENT point. So yes, why does it exist? It's redundant at best and inconvenient at worst. I completely agree, why not have an overall passive run speed? Hell, if anything, why not have slots you "earn" as you level up that can be fitted with run speed enhancements. They could also be disabled with a checkbox if you suddenly decided to walk around slower.I haven't been able to experience alpha, but I have played SWTOR, so if the sprint abilities are identical, then here's my take.
In my experience, I have yet to find a scenario when I don't have Sprint activated in SWTOR. Iirc, the effect of Sprint turns off automatically when in battle, then reactivates after battle. So, my question is, why does it exist? Why not just have an overall passive run speed always active when not in battle? This could apply to both ARR and SWTOR.
My thought would be to remove the ability and just tack on the effect to your normal run speed when in passive mode and not being aggro'd. Is there ever a reason to not use Sprint when traveling short distances or in areas where a mount is inaccessible?



I am important enough to speak for myself, as are you, although one of us should keep our mouths shut. You can not like me but that doesn't suddenly make anything I talk about lacking in relevance. We're trying to discuss this game feature, there's no need to be rude.Oh, I'm sorry. I didn't realize you were someone important enough to speak on behalf of the entire community.
Keep in mind, new players won't have access to a chocobo at the start like veterans will. Having something that increases your movement speed is better than nothing at all. Maybe it's purely psychological, but I think it's something that's nice to have. I wouldn't give two thoughts about it if it were built into my normal passive speed.
As for the second half of your post, I agree that it is a nice feature, and perhaps it would be better off as a passive bonus without the TP involvement. I don't see how the "TP mini-game" of boost running makes the game any more fun.
I really don't see how that's the case. What you're talking about is an amount of work that is a leap beyond what they've announced they're doing. Usable items are used by being placed on the action bar or perhaps from a bag, but there's no evidence that every single usable ability or item in the game can be mapped to a key.



First of all, both of you are forgetting something. And that is, perhaps there will be an area in the game where you can't use your mount? If so, Sprint enters the discussion.The more I read of this, the more I feel as if you've forgotten the concept of sprinting verses perhaps, summoning a mount.
This particular ability is not meant as a constant speed boost you are to spam at every single opportunity, though many will likely attempt to do so. It is a simple temporary increase in speed to travel smaller distances quicker. For instance, when you're attempting to flee or sprint through a dangerous area you cannot traverse via mount.
Most of your complaints are founded on the concept that all you will do while traveling is press this button continually, without alternative, when there are, in fact, alternatives available.
And when discussing a possible passive speed ability, there's no reason it couldn't only affect run speed and not mount speed, or vice versa.
As for the difficult area point, that is a good point. Although, if we are considering a passive bonus, what difference does it make if you press a button before you go through a difficult spot or if you just start running without pressing a button? Surely the fewer button presses the better for something so simple as running?
Also, if you haven't ever used an ability like this you may think you will never use it, but you will. You so will.
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