Quote Originally Posted by Yrusama View Post
What if DRG gets a skill like that?

*knocks mob into ideal tanking spot, chases with Dragonfire Dive*
This sounds like a great idea, until you realize that baring outliers like monsters that normally attack from a range, it's just going to be infinitely more convenient for the tank to just move to an ideal tanking spot and let the mob follow, just like always. Don't get me wrong, I look forward to knockback mechanics and I expect SE will find some "nifty" uses for them. I doubt, though, that moving an enemy into a perfect tanking spot will be one of them.