I do not recall seeing this suggestion made, but it has probably been made before.



So the questing discussions initiated by the 5th alpha video got me thinking... why not including the FFXII hunting guild in FFXIV? That way the go kill X amount of Y mobs would be enveloped on a system that makes sense, aside from the "we need resources/the balance is in danger/ourvillage is being attacked by crazed bears" excuse quests, so that could be like "oh, you killed the X I told you? now go to the hunting guild and tell them to level your rank" or something like that, at the starting levels.

Then, the higher inside rank you get, just make it like FFXII but expanded, hunting NM, rare mobs and so on... doing it in a way that at higher level you'll need parties or even alliances to complete the requests. For some hunting feats those could be made retroactively in a way tat "oh, I see you already killed 1000 cactuars, here your rank", or as quests "go kill Daddy Longlegs", even could be used for challenge modes "go kill longlegs with this level/class restrictions."

I think it could wrap around all the game's content, be it FATE, instances or just grinding quests, an it would give it a lot more of depth and meaning inside the game universe.

If it worked well in FFXII, an offline game, I think it would make a lot more sense in a MMO, where hunting is one of the main activities the characters are performing.