I think that the point I was trying to get across was largely missed.. or perhaps just misinterpreted..

The problem with questing being the primary form of level progression in any type of game like this is that for the sake of progression itself most of the quests will ALWAYS be comprised of "Kill X amount" or "Collect Y amount" of quests. There isn't any getting around this fact.. if EVERY quest were to be unique and individual it would take way to much time and there would be a lot less quests around because of it..

Even if games like this moved away from the types of quests we have now and more into those creative types the masses would only complain after awhile anyway.. there is just no pleasing certain types of people no matter what you do for them.

Questing as a form of progression will ALWAYS be a grind. People just don't seem to understand that.. questing will always basically be "Kill X" quests. There is no way around it.