All I have to say is Final Fantasy VI! Quest were actually Q-U-E-S-T. Also in FFxi, some QUEST were long, like the "Map- for-Crawlers Nest-side Quest".
... You set out on an adventure to accomplish something while taking on challenges along the way. Not really detouring from your missions or over all main adventure(you can accomplish quest when you have the chance, at any time).
People never use their favorite Final Fantasy as reference to this idea. I'm for one,will, as FF1 is the core example but FF6 beefed it up! OMG, the opera had to be the sweetest if not the longest side-quest of the game. It was the most memorable adventure within an adventure and I would be surprised anyone forgetting about it. Though you had to progress through the scene to meet the newest of the adventurers of the group so essentially is was part of the scenario.
Still, there were parts of a story that needed to be done to progress.
Does anyone remember as side quest in Final Fantasy 7 that was memorable, which had nothing to do with the main story but it was fun? How about that tower climb where you fought multiple enemies? Been to a town like Wu Tai lately? Again, I'm stating progression here and not quest grinding.
Please, if I wanted to grind, I'll find an excuse to farm mats and kill the same beast, monster or-what-have-you over and over again....
I know we all want content and it seems like the creative juices @ Square Enix is running dry.
After all, their latest and best work are of FFXIII and XIII-2(also upcoming "Lightning Returns) series. New generation of RPG ladies and gentlemen.
