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  1. #1
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    GW2 has all those.

    Where you can disguised as a bandit, talk to them to learn their background or challnge them into a duel.
    Where you have to escort a guy to a rare ore while holding a fire extinguished because of lava, keeping npc alive around shitton of mobs.
    Where you can talk to a bunch of ghost inside a forest to learn their why they are not resting in peace, resolve their worldly issue so they can ascend to heaven.
    Where you use catapult, giant crossbow to defend a camp.
    Where you have to use grenade to destroy a bee nest above a tree.
    Where you have to scold bunch of prisoners to work harder in order for them to produce more ore.
    Where you use a cannon while riding an airship that can cast a shielding spell liek the one at our CGs to defend ourselves from dragon attacks.


    I can keep going but ppl should stop talking if they only tries just 5% of what current mainstream MMO has to offer. The current chain quests has deeply evolved into something fun, challenging, and immersing.

    Idk if SE can pull it off, but GW2 did.
    (1)

  2. #2
    Quote Originally Posted by Chardrizard View Post
    I can keep going but ppl should stop talking if they only tries just 5% of what current mainstream MMO has to offer.
    So people who get bored in an MMO after playing them for awhile only ever played "5%"?
    (2)

  3. #3
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    Quote Originally Posted by Elexia View Post
    So people who get bored in an MMO after playing them for awhile only ever played "5%"?
    Yes which creates a chain of wow players calling ffxi players terrible and vice versa. Both sides didnt play both enough to experience what both really has to offer, people that quits early on ffxi never had chance to play with salvage, assault, and all that fun stuff
    (4)