GW2 has all those.

Where you can disguised as a bandit, talk to them to learn their background or challnge them into a duel.
Where you have to escort a guy to a rare ore while holding a fire extinguished because of lava, keeping npc alive around shitton of mobs.
Where you can talk to a bunch of ghost inside a forest to learn their why they are not resting in peace, resolve their worldly issue so they can ascend to heaven.
Where you use catapult, giant crossbow to defend a camp.
Where you have to use grenade to destroy a bee nest above a tree.
Where you have to scold bunch of prisoners to work harder in order for them to produce more ore.
Where you use a cannon while riding an airship that can cast a shielding spell liek the one at our CGs to defend ourselves from dragon attacks.


I can keep going but ppl should stop talking if they only tries just 5% of what current mainstream MMO has to offer. The current chain quests has deeply evolved into something fun, challenging, and immersing.

Idk if SE can pull it off, but GW2 did.