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  1. #31
    Player
    Gramul's Avatar
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    Mar 2011
    Location
    Ul'dah
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    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Wynn View Post
    I don't find sitting in one place pulling mobs to be community building, just sleep inducing.
    And some people prefer it. They often find it gives them more time to talk. Not feeling forced to quickly complete content for various purposes. It provides an unrestricted environment to learn party mechanics as a regular pace, and without a direct goal, they don't feel the need to rush to completion.

    It just depends on how you prefer to work with it.
    (1)

  2. #32
    Player
    KiriA500's Avatar
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    Aug 2011
    Location
    Ul'dah
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    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Elexia View Post
    These are your words. I like Warcraft, not how everyone deems WoW to be the creator of the genre and best MMORPG around when I've played far better Korean MMOs. WoW got boring quick just like GW2 gets boring quick, especially because of systems like this because what do you prefer?

    Quality or Quantity? You can say Quality all you want but I guarantee you'll be the first person in line bitching at SE when there aren't enough quests to level you and you have to do...*shudders* something else to level.
    I played XIV at launch, believe me, I know what it's like having terrible leveling options. Just a heads up, you'll never see me complaining about leveling in this game...because if I hated it so much, I'd just leave. Not everyone stays around doing something they hate.
    (4)

  3. #33
    Player Wolfie's Avatar
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    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Elexia View Post
    SE themselves stated Quest Chaining is the Primary option for level progression. Do you know what primary means? They also said monster grinding is inefficient for leveling, so yeah, giving options while taking away an option. So you have options..but you're only hurting yourself by doing other options.

    Funny how it's acceptable and perfectly ok for SE to take away options because you dislike that style of progression.
    Yes, I realize and know that. I was talking about the people who want grinding to be the primary form of leveling. Bear with me here, but someone literally said this:

    "1) Group based xp chaining on hardermobs in the world should give really good xp.
    2) Solo questing should progress you at a decent rate.
    3) Fate should progress you at a decent rate
    4) Dungeons should progres at a decent rate."

    I know reading more than a sentence or two is hard for you, but you can kind of get the context of what I'm talking about here based on the fact that people are asking for grinding to be the best option and are s**tting on all other forms of leveling.
    (3)

  4. #34
    Player
    Gramul's Avatar
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    Mar 2011
    Location
    Ul'dah
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    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Wolfie View Post
    As opposed to "Kill X monsters until you're high level enough to get this quest, then kill Y mobs for this quest until Z item drops"? Or let's not forget the ever important, "to get access A you must complete quest B several dozen times". The good games are not going to have this disconnect between leveling and questing.
    More like "Escort this guy without letting him see you" or "dress up this way for a client" or "Please convince this girl to love me by choosing what line I should write here" or "wear this hat around town to advertise my store".

    You know, things that might not have to do with killing or delivering. For once.

    Quote Originally Posted by KiriA500 View Post
    I don't really see the "being satisfied" as an excuse. Half the time, when I beat something in FFXI, I thought to myself "about damn time." Yes, there was a challenge, but to say that games like World of Warcraft don't have challenges simply because leveling up isn't one of them is silly. I never understood why simply gaining levels in FFXI is seen as some sort of accomplishment...it was just time consuming.
    Well like I said, it depends on the style of gameplay you prefer. Some people like to progress quickly while some like the slower approach. It's a matter of taste.
    (1)
    Last edited by Gramul; 12-07-2012 at 01:33 AM.

  5. #35
    Player
    Wynn's Avatar
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    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Gramul View Post
    And some people prefer it. They often find it gives them more time to talk. Not feeling forced to quickly complete content for various purposes. It provides an unrestricted environment to learn party mechanics as a regular pace, and without a direct goal, they don't feel the need to rush to completion.

    It just depends on how you prefer to work with it.
    I don't think it is wrong for people to like that. Just commenting on my own opinion of it. :P

  6. #36
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Gramul View Post
    More like "Escort this guy without letting him see you" or "dress up this way for a client" or "Please convince this girl to love me by choosing what line I should write here" or "wear this hat around town to advertise my store".

    You know, things that might not have to do with killing or delivering. For once.
    So are you saying that these quests are impossible in MMOs that have quest-based leveling?
    (1)

  7. #37
    Player
    Gramul's Avatar
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    Mar 2011
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    Ul'dah
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    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Wolfie View Post
    So are you saying that these quests are impossible in MMOs that have quest-based leveling?
    No. And I hope XIV has those types as well, but you just don't see them very often in themepark MMOs these days. It's all a minor variation on the Kill X of Y / Gather X of Z / Deliver A quests. That why I have concern over it. I don't think gameplay variety in quests is something to be shunned just because we have a standard mechanism.
    (3)

  8. #38
    Player
    Felis's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Elexia View Post
    SE themselves stated Quest Chaining is the Primary option for level progression. Do you know what primary means? They also said monster grinding is inefficient for leveling, so yeah, giving options while taking away an option. So you have options..but you're only hurting yourself by doing other options.
    Do you have an link? I'm sure the word was content

    Y: There are lots of contents to choose from so we have it set where the obtainable EXP isn’t good just by doing one. For those who want to gain EXP efficiently I think it’s best to do different stuff equally.
    http://forum.square-enix.com/ffxiv/t...l=1#post789751
    (1)
    Last edited by Felis; 12-07-2012 at 01:54 AM.

  9. #39
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Gramul View Post
    No. And I hope XIV has those types as well, but you just don't see them very often in themepark MMOs these days. It's all a minor variation on the Kill X of Y / Gather X of Z / Deliver A quests. That why I have concern over it. I don't think gameplay variety in quests is something to be shunned just because we have a standard mechanism.
    Sorry, but no. I can't vouch for other 'themepark MMOs' that I've played, but at least in WOW and Aion you had a fairly large list of cool and unique quests, quests that didn't involve killing, and long epic quests and quest chains. You are literally complaining out of ignorance.
    (0)

  10. #40
    Quote Originally Posted by Felis View Post
    Do you have an link? I'm sure the word was content
    http://forum.square-enix.com/ffxiv/t...l=1#post914239

    Quote Originally Posted by Triairy View Post
    * Level progression is primarily quest-based.
    Quests are content though.
    (2)

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