Quote Originally Posted by Gramul View Post
Well, that why there's quests separate from regular grinding in those cases. And because they're not based solely on experience gain, they have room to avoid the Kill X of Y quests so many themepark MMOs have, which is something I did appreciate from them.
As opposed to "Kill X monsters until you're high level enough to get this quest, then kill Y mobs for this quest until Z item drops"? Or let's not forget the ever important, "to get access A you must complete quest B several dozen times". The good games are not going to have this disconnect between leveling and questing.



I think both are completely valid.