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  1. #41
    Player

    Inscrit
    mars 2011
    Lieu
    インドネシア語
    Messages
    2 251
    GW2 has all those.

    Where you can disguised as a bandit, talk to them to learn their background or challnge them into a duel.
    Where you have to escort a guy to a rare ore while holding a fire extinguished because of lava, keeping npc alive around shitton of mobs.
    Where you can talk to a bunch of ghost inside a forest to learn their why they are not resting in peace, resolve their worldly issue so they can ascend to heaven.
    Where you use catapult, giant crossbow to defend a camp.
    Where you have to use grenade to destroy a bee nest above a tree.
    Where you have to scold bunch of prisoners to work harder in order for them to produce more ore.
    Where you use a cannon while riding an airship that can cast a shielding spell liek the one at our CGs to defend ourselves from dragon attacks.


    I can keep going but ppl should stop talking if they only tries just 5% of what current mainstream MMO has to offer. The current chain quests has deeply evolved into something fun, challenging, and immersing.

    Idk if SE can pull it off, but GW2 did.
    (1)

  2. #42
    Player
    Avatar de KiriA500
    Inscrit
    aot 2011
    Lieu
    Ul'dah
    Messages
    2 434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugiliste Lv 90
    Citation Envoyé par Elexia Voir le message
    Quests are content though.
    Primarily: adverb

    1. ONLY METHOD EVER

    The best way to get EXP in 1.0 was party mob spam, but leves were still a close second, and they were solo. This doesn't mean the only method of level progression is quests, it's just the most efficient.
    (1)

  3. #43
    Citation Envoyé par Chardrizard Voir le message
    I can keep going but ppl should stop talking if they only tries just 5% of what current mainstream MMO has to offer.
    So people who get bored in an MMO after playing them for awhile only ever played "5%"?
    (2)

  4. #44
    Player

    Inscrit
    mars 2011
    Lieu
    インドネシア語
    Messages
    2 251
    Citation Envoyé par Elexia Voir le message
    So people who get bored in an MMO after playing them for awhile only ever played "5%"?
    Yes which creates a chain of wow players calling ffxi players terrible and vice versa. Both sides didnt play both enough to experience what both really has to offer, people that quits early on ffxi never had chance to play with salvage, assault, and all that fun stuff
    (4)

  5. #45
    Player
    Avatar de Gramul
    Inscrit
    mars 2011
    Lieu
    Ul'dah
    Messages
    5 203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Forgeron Lv 90
    Citation Envoyé par Wolfie Voir le message
    I can't vouch for other 'themepark MMOs' that I've played, but at least in WOW and Aion you had a fairly large list of cool and unique quests, quests that didn't involve killing, and long epic quests and quest chains.
    This is why I was speaking of Themepark MMO's in general. I've played tons of them including WoW and Aion, but in general, the ones that play off of WoW's style recreate only the basic 3. That's why I said "you don't see them very often" and not "you never see them".

    Citation Envoyé par Chardrizard Voir le message
    GW2 has all those.

    ~Examples~

    I can keep going but ppl should stop talking if they only tries just 5% of what current mainstream MMO has to offer. The current chain quests has deeply evolved into something fun, challenging, and immersing.

    Idk if SE can pull it off, but GW2 did.
    And I'd be elated to have that.
    (0)

  6. #46
    Citation Envoyé par KiriA500 Voir le message
    Primarily: adverb

    1. ONLY METHOD EVER

    The best way to get EXP in 1.0 was party mob spam, but leves were still a close second, and they were solo. This doesn't mean the only method of level progression is quests, it's just the most efficient.
    ....No shit? SE has said monster grinding is inefficient, which means that option is available but it won't progress you. SE has said quest leveling is the primary option, which means it's the best option because that's the system of leveling they're going with.

    No one said it was the only option lol.
    (2)

  7. #47
    Player
    Avatar de KiriA500
    Inscrit
    aot 2011
    Lieu
    Ul'dah
    Messages
    2 434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugiliste Lv 90
    Citation Envoyé par Elexia Voir le message
    ....No shit? SE has said monster grinding is inefficient, which means that option is available but it won't progress you. SE has said quest leveling is the primary option, which means it's the best option because that's the system of leveling they're going with.

    No one said it was the only option lol.
    Stop acting like it's a crutch for the game.
    (3)

  8. #48
    Player
    Avatar de urban
    Inscrit
    septembre 2012
    Messages
    120
    Character
    Absolute Terror
    World
    Midgardsormr
    Main Class
    Élémentaliste Lv 50
    First lets look at Final Fantasy 11's form of level progression, partying. In that game you had to group up with other like minded individuals in order to level up. And while I can agree that this activity was time consuming given the archaic ways of the past.. actually forming a party and everyone gathering at the correct location took a lot of time. But I found that once you actually were together, given you weren't clueless, the actual leveling didn't take as long as some might think.. sure though, it was a bit tedious.
    i dont mind. doing so require you to know your job.
    either way idc much.
    90% of FFXIV is other mmo ...10% is just the name FF.
    i'll still support FF series.
    Keep up the good work Yoshi/Dev Team
    /thumb up
    (1)

  9. #49
    Player
    Avatar de Felis
    Inscrit
    mars 2011
    Lieu
    Gridania
    Messages
    12 287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugiliste Lv 70
    Citation Envoyé par Elexia Voir le message
    http://forum.square-enix.com/ffxiv/t...l=1#post914239
    Citation Envoyé par Triairy Voir le message
    * Level progression is primarily quest-based.


    Quests are content though.
    Yes, but do he mean the Level progression in the alpha or in the finished product?
    (0)

  10. #50
    Player
    Avatar de KaiserDrill
    Inscrit
    dcembre 2011
    Messages
    166
    Character
    Kaiser Drill
    World
    Lamia
    Main Class
    Couturier Lv 70
    I think a good alternative to questing as it currently stands is to somehow tie exp and/or skills to achievements.

    This way you get the people who like grinding to unlock the x amount of mobs killed achievements.

    This also forces people to experience all the content that an mmo has to offer. Or if there was enough achievements players could choose any method they wanted to cap on levels or do any combination of it dependin on what kind of content they were in the mood for that day. Thoughts?

    It would obviously have to be balanced and difficulty to exp ratio would need to be appropriate.
    (1)

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