

Simple answer...its what we want/like...just the same as you have your wants/likes on how you want to progress in an mmorpg.Why do people want to set up camp somewhere and grind the same monsters for hours on end? Why is this a thing? And why do people want this to be the best/fastest way to level up, as opposed to varied content that will feed you lore and make you explore new areas? What the f**k?



I don't find sitting in one place pulling mobs to be community building, just sleep inducing.





And some people prefer it. They often find it gives them more time to talk. Not feeling forced to quickly complete content for various purposes. It provides an unrestricted environment to learn party mechanics as a regular pace, and without a direct goal, they don't feel the need to rush to completion.
It just depends on how you prefer to work with it.



I don't think it is wrong for people to like that. Just commenting on my own opinion of it. :PAnd some people prefer it. They often find it gives them more time to talk. Not feeling forced to quickly complete content for various purposes. It provides an unrestricted environment to learn party mechanics as a regular pace, and without a direct goal, they don't feel the need to rush to completion.
It just depends on how you prefer to work with it.


GW2 has all those.
Where you can disguised as a bandit, talk to them to learn their background or challnge them into a duel.
Where you have to escort a guy to a rare ore while holding a fire extinguished because of lava, keeping npc alive around shitton of mobs.
Where you can talk to a bunch of ghost inside a forest to learn their why they are not resting in peace, resolve their worldly issue so they can ascend to heaven.
Where you use catapult, giant crossbow to defend a camp.
Where you have to use grenade to destroy a bee nest above a tree.
Where you have to scold bunch of prisoners to work harder in order for them to produce more ore.
Where you use a cannon while riding an airship that can cast a shielding spell liek the one at our CGs to defend ourselves from dragon attacks.
I can keep going but ppl should stop talking if they only tries just 5% of what current mainstream MMO has to offer. The current chain quests has deeply evolved into something fun, challenging, and immersing.
Idk if SE can pull it off, but GW2 did.


Yes which creates a chain of wow players calling ffxi players terrible and vice versa. Both sides didnt play both enough to experience what both really has to offer, people that quits early on ffxi never had chance to play with salvage, assault, and all that fun stuff

i dont mind. doing so require you to know your job.First lets look at Final Fantasy 11's form of level progression, partying. In that game you had to group up with other like minded individuals in order to level up. And while I can agree that this activity was time consuming given the archaic ways of the past.. actually forming a party and everyone gathering at the correct location took a lot of time. But I found that once you actually were together, given you weren't clueless, the actual leveling didn't take as long as some might think.. sure though, it was a bit tedious.
either way idc much.
90% of FFXIV is other mmo ...10% is just the name FF.
i'll still support FF series.
Keep up the good work Yoshi/Dev Team
/thumb up
I think a good alternative to questing as it currently stands is to somehow tie exp and/or skills to achievements.
This way you get the people who like grinding to unlock the x amount of mobs killed achievements.
This also forces people to experience all the content that an mmo has to offer. Or if there was enough achievements players could choose any method they wanted to cap on levels or do any combination of it dependin on what kind of content they were in the mood for that day. Thoughts?
It would obviously have to be balanced and difficulty to exp ratio would need to be appropriate.

just my thought what ive been reading it seem ppl will defend quest like''i'll use the term most say Cookie-Cutter" to the death and some will also defend grinding to the death.. but its all boils down to what you like and/or perfer. i myself perfer grinding it give me a chance to know my job and new skill acquired from lving up and using it in a group pt. it suck when you doing primal and someone have to keep telling you how to play your job role lol. Side-quest are fun i play Aion and running back and forth turning in quest for EXP was faster than grinding plus the bonus when you completing it. Plus i say i perfer grinding in a group pt because i get a kick from other pt member telling "Bro when you make a PT count me in" or "Damn you are the Sh..t bro" or "That how you freaking tank bro your awsome!" i can go on forever but thats how other players Remember me by how well i play with them..so when i shout or they shout it dont take long for an invite because i polish my character. It let me know ive achieve my expectations.
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