Love the overall aesthetic. LNC looks waaaay more fun than CON in this video.
That battle music...
Love the overall aesthetic. LNC looks waaaay more fun than CON in this video.
That battle music...
Battle Music is like, so yummy. I kind of got sick of half of the battle music in 1.x quickly (some of it was tolerable, others got deafening after too many battles) but this one I could get used to. <3
Ummm, okay, I tried to do that again, and I can't figure out how I did it, but I found another way. Click Edit Post, on your first post, then click Go Advanced, it should give you a title option.
Bah, that doesn't work either.... How did I get that to work.....
Like how you get choices of rewards!
I like the way the quest synopsis is set up as neutral, followed by the actual interaction. Reminds me of FFT tavern stuff or FFTA2 sidequests.
Text bubbles is a good addition. But they might need to do a little work on the pacing (sometimes an entire bubble with only one word)
I really dislike the new text scrolling. What happened to my FFT style text popping. :[
The giant circles and arrows around your target are an eyesore. Especially with both of them. And the circle has a frickin spinning arrow on it. I'm sorry but that is just overboard. It adds too much clutter to an already busy UI. If you have a billion indicators everywhere eventually indicators lose their purpose. Another instance of being overcluttered, clicking on npc to turn in the quest, you have an arrow on top of their solid quest marker. TLDR; UI needs a ton of polish.
Combat is erring on the side of being way too flashy. Don't get me wrong I love my FF special FX but they are going overboard to supersaiyan level kaioh-ken stuff.
I love these videos. I just wish they were longer.
Although I guess five minutes is about right in order to appeal to people who only have a casual interest in XIV 2.0 as well.
I love the interface (in general) and the speed of battle. It seems really easy to switch between multiple targets, which is a godsend. Also, I'm impressed with how the UI presents battle-related information in a way that is very easy to follow.
Take the animation and sound effect for Slow, for example. Both are quick, clear, and unique. The animation stands out just enough without cluttering the screen, and the unique sound effect makes it so that you know the mob has been hit with Slow even if you're not looking at it. This is the polar opposite of the log-watching I did to see if my debuffs hit back in FF XI. Thank you Jesus! \(^_^)/
I think the Mage combat looks fine its not that flashy, the low level lancer may be a bit much... if the lancer were level 50 thou I think those affects would be justified.
I like the way the quest synopsis is set up as neutral, followed by the actual interaction. Reminds me of FFT tavern stuff or FFTA2 sidequests.
Text bubbles is a good addition. But they might need to do a little work on the pacing (sometimes an entire bubble with only one word)
I really dislike the new text scrolling. What happened to my FFT style text popping. :[
The giant circles and arrows around your target are an eyesore. Especially with both of them. And the circle has a frickin spinning arrow on it. I'm sorry but that is just overboard. It adds too much clutter to an already busy UI. If you have a billion indicators everywhere eventually indicators lose their purpose. Another instance of being overcluttered, clicking on npc to turn in the quest, you have an arrow on top of their solid quest marker. TLDR; UI needs a ton of polish.
Combat is erring on the side of being way too flashy. Don't get me wrong I love my FF special FX but they are going overboard to supersaiyan level kaioh-ken stuff.
Yeah. I agree. Mage was fine. Lancer though many of the effects are already taking up like the entire screen.
Looks great finally the quests are up to the MMO standard these days. I very much like how you can open of your map and see where to go, as oppose to the old way where you have too open up a map for each individual quest.
So you are saying you like someone to hold your hand while you do a quest? Thats what it sounds like. This is easy mode and there's no point in playing if everything is handed or if you are exactly told where to go. I really wouldnt call this MMO standards I call it baby mode.
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