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  1. #11
    Player
    WinnipegJet's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    311
    Character
    Onion Guardian
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Love the overall aesthetic. LNC looks waaaay more fun than CON in this video.

    That battle music...
    (1)

  2. #12
    Player
    Siegtaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Sieg Hack
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Battle Music is like, so yummy. I kind of got sick of half of the battle music in 1.x quickly (some of it was tolerable, others got deafening after too many battles) but this one I could get used to. <3

  3. #13
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Ummm, okay, I tried to do that again, and I can't figure out how I did it, but I found another way. Click Edit Post, on your first post, then click Go Advanced, it should give you a title option.

    Bah, that doesn't work either.... How did I get that to work.....
    (0)

  4. #14
    Player
    fmonkey13's Avatar
    Join Date
    May 2011
    Posts
    213
    Character
    Ryelee Antilles
    World
    Bismarck
    Main Class
    Thaumaturge Lv 50
    Like how you get choices of rewards!
    (1)

  5. #15
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    I like the way the quest synopsis is set up as neutral, followed by the actual interaction. Reminds me of FFT tavern stuff or FFTA2 sidequests.

    Text bubbles is a good addition. But they might need to do a little work on the pacing (sometimes an entire bubble with only one word)

    I really dislike the new text scrolling. What happened to my FFT style text popping. :[

    The giant circles and arrows around your target are an eyesore. Especially with both of them. And the circle has a frickin spinning arrow on it. I'm sorry but that is just overboard. It adds too much clutter to an already busy UI. If you have a billion indicators everywhere eventually indicators lose their purpose. Another instance of being overcluttered, clicking on npc to turn in the quest, you have an arrow on top of their solid quest marker. TLDR; UI needs a ton of polish.

    Combat is erring on the side of being way too flashy. Don't get me wrong I love my FF special FX but they are going overboard to supersaiyan level kaioh-ken stuff.
    (2)

  6. #16
    Player
    Rane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Rane Farstrider
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    I love these videos. I just wish they were longer.
    Although I guess five minutes is about right in order to appeal to people who only have a casual interest in XIV 2.0 as well.

    I love the interface (in general) and the speed of battle. It seems really easy to switch between multiple targets, which is a godsend. Also, I'm impressed with how the UI presents battle-related information in a way that is very easy to follow.

    Take the animation and sound effect for Slow, for example. Both are quick, clear, and unique. The animation stands out just enough without cluttering the screen, and the unique sound effect makes it so that you know the mob has been hit with Slow even if you're not looking at it. This is the polar opposite of the log-watching I did to see if my debuffs hit back in FF XI. Thank you Jesus! \(^_^)/
    (1)

  7. #17
    Player
    pool842's Avatar
    Join Date
    Mar 2011
    Posts
    85
    Character
    Kem El
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 70
    I think the Mage combat looks fine its not that flashy, the low level lancer may be a bit much... if the lancer were level 50 thou I think those affects would be justified.
    Quote Originally Posted by casker View Post
    I like the way the quest synopsis is set up as neutral, followed by the actual interaction. Reminds me of FFT tavern stuff or FFTA2 sidequests.

    Text bubbles is a good addition. But they might need to do a little work on the pacing (sometimes an entire bubble with only one word)

    I really dislike the new text scrolling. What happened to my FFT style text popping. :[

    The giant circles and arrows around your target are an eyesore. Especially with both of them. And the circle has a frickin spinning arrow on it. I'm sorry but that is just overboard. It adds too much clutter to an already busy UI. If you have a billion indicators everywhere eventually indicators lose their purpose. Another instance of being overcluttered, clicking on npc to turn in the quest, you have an arrow on top of their solid quest marker. TLDR; UI needs a ton of polish.

    Combat is erring on the side of being way too flashy. Don't get me wrong I love my FF special FX but they are going overboard to supersaiyan level kaioh-ken stuff.
    (0)

  8. #18
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by pool842 View Post
    I think the Mage combat looks fine its not that flashy, the low level lancer may be a bit much... if the lancer were level 50 thou I think those affects would be justified.
    Yeah. I agree. Mage was fine. Lancer though many of the effects are already taking up like the entire screen.
    (1)

  9. #19
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Looks great finally the quests are up to the MMO standard these days. I very much like how you can open of your map and see where to go, as oppose to the old way where you have too open up a map for each individual quest.
    (3)

  10. #20
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by Zumi View Post
    Looks great finally the quests are up to the MMO standard these days. I very much like how you can open of your map and see where to go, as oppose to the old way where you have too open up a map for each individual quest.
    So you are saying you like someone to hold your hand while you do a quest? Thats what it sounds like. This is easy mode and there's no point in playing if everything is handed or if you are exactly told where to go. I really wouldnt call this MMO standards I call it baby mode.
    (13)

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