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  1. #1
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    I like the way the quest synopsis is set up as neutral, followed by the actual interaction. Reminds me of FFT tavern stuff or FFTA2 sidequests.

    Text bubbles is a good addition. But they might need to do a little work on the pacing (sometimes an entire bubble with only one word)

    I really dislike the new text scrolling. What happened to my FFT style text popping. :[

    The giant circles and arrows around your target are an eyesore. Especially with both of them. And the circle has a frickin spinning arrow on it. I'm sorry but that is just overboard. It adds too much clutter to an already busy UI. If you have a billion indicators everywhere eventually indicators lose their purpose. Another instance of being overcluttered, clicking on npc to turn in the quest, you have an arrow on top of their solid quest marker. TLDR; UI needs a ton of polish.

    Combat is erring on the side of being way too flashy. Don't get me wrong I love my FF special FX but they are going overboard to supersaiyan level kaioh-ken stuff.
    (2)

  2. #2
    Player
    pool842's Avatar
    Join Date
    Mar 2011
    Posts
    85
    Character
    Kem El
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 70
    I think the Mage combat looks fine its not that flashy, the low level lancer may be a bit much... if the lancer were level 50 thou I think those affects would be justified.
    Quote Originally Posted by casker View Post
    I like the way the quest synopsis is set up as neutral, followed by the actual interaction. Reminds me of FFT tavern stuff or FFTA2 sidequests.

    Text bubbles is a good addition. But they might need to do a little work on the pacing (sometimes an entire bubble with only one word)

    I really dislike the new text scrolling. What happened to my FFT style text popping. :[

    The giant circles and arrows around your target are an eyesore. Especially with both of them. And the circle has a frickin spinning arrow on it. I'm sorry but that is just overboard. It adds too much clutter to an already busy UI. If you have a billion indicators everywhere eventually indicators lose their purpose. Another instance of being overcluttered, clicking on npc to turn in the quest, you have an arrow on top of their solid quest marker. TLDR; UI needs a ton of polish.

    Combat is erring on the side of being way too flashy. Don't get me wrong I love my FF special FX but they are going overboard to supersaiyan level kaioh-ken stuff.
    (0)

  3. #3
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by pool842 View Post
    I think the Mage combat looks fine its not that flashy, the low level lancer may be a bit much... if the lancer were level 50 thou I think those affects would be justified.
    Yeah. I agree. Mage was fine. Lancer though many of the effects are already taking up like the entire screen.
    (1)

  4. #4
    Player
    urban's Avatar
    Join Date
    Sep 2012
    Posts
    120
    Character
    Absolute Terror
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by casker View Post
    I like the way the quest synopsis is set up as neutral, followed by the actual interaction. Reminds me of FFT tavern stuff or FFTA2 sidequests.

    Text bubbles is a good addition. But they might need to do a little work on the pacing (sometimes an entire bubble with only one word)

    I really dislike the new text scrolling. What happened to my FFT style text popping. :[

    The giant circles and arrows around your target are an eyesore. Especially with both of them. And the circle has a frickin spinning arrow on it. I'm sorry but that is just overboard. It adds too much clutter to an already busy UI. If you have a billion indicators everywhere eventually indicators lose their purpose. Another instance of being overcluttered, clicking on npc to turn in the quest, you have an arrow on top of their solid quest marker. TLDR; UI needs a ton of polish.

    Combat is erring on the side of being way too flashy. Don't get me wrong I love my FF special FX but they are going overboard to supersaiyan level kaioh-ken stuff.
    there might be an option to turn those arrow off in the config...i hope
    (2)