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  1. #1
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Preypacer View Post
    Oooh... an anonymous internet tough guy is telling me to shut up and throwing expletives around!

    Looks like I've been told!

    lol...

    Yes, there were markers for leves in 1.0 because those were intended as short-term "quick content". Guess what? Leves are still in ARR, and what this video shows aren't leves. They're standard "quests" given out by world NPCs. These are the bread and butter of what the game will be.

    I like how you mention the stuff on the map, but completely ignore mention of the large, gold icons floating all over the screen in-game as well. What's your advice for that? "Don't look at the screen"?

    Maybe you should take your own advice there, yeah?
    Well, its your complaint, so you should be doing it. don't tell me you weren't looking at the icons on the map in 1.0. and just think, when you click on them: POOF! They are gone!
    (0)

  2. #2
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Preypacer View Post
    Yes, there were markers for leves in 1.0 because those were intended as short-term "quick content". Guess what? Leves are still in ARR, and what this video shows aren't leves. They're standard "quests" given out by world NPCs. These are the bread and butter of what the game will be.

    I like how you mention the stuff on the map, but completely ignore mention of the large, gold icons floating all over the screen in-game as well. What's your advice for that? "Don't look at the screen"?

    Maybe you should take your own advice there, yeah?

    ehm you havent quested in 1.0. did you? there have been also markers for quests and missions.... *rolls....

    and yeah, you dont have to use the map then.. then you wont see markers on it. problem solved for the "pro" fanbase.
    sorry.. thats just big *blabla* and flaming about old times and bad game design.

    Quote Originally Posted by Preypacer View Post
    Awesome strawman there.

    I'm talking specifically about the questing in FFXIV: ARR being a mindless, brainless endeavor as compared to questing in FFXI actually deserving the description, by making the player actually have to figure out and find things on their own.

    I'm pretty clear in what I'm talking about, so you had to try pretty hard to completely miss it that completely.

    Try again?

    well you really have to use your brain when the mission said "go to taka tuka tomb and kill the big bat"?

    its really no big deal or difference to me..
    (1)
    Last edited by Tonkra; 12-06-2012 at 10:31 PM.

  3. #3
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Preypacer View Post
    Yes, there were markers for leves in 1.0 because those were intended as short-term "quick content". Guess what? Leves are still in ARR, and what this video shows aren't leves. They're standard "quests" given out by world NPCs. These are the bread and butter of what the game will be.
    Weird, I guess all those little (!) bubbles on the map for missions/story content were just my imagination.
    (6)

  4. #4
    Player
    Phe's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,016
    Character
    Ogawa Sanshirou
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    The difference is:
    At FFXI it was my decision, if i need help on a quest or not.
    I could take a look at 3rd party websites, but i didn't have to.
    It's not that the quests were not doable without help.
    Sure, ffxiclopedia and such was very helpful, but this here is something else.

    the quest direction is not only served on a silver platter it's thrown right in your face.
    it looks like some kind of paternalism.
    the only thing that's missing is an auto-pilot.
    I just hope, there are some quests that actually require some brain.
    (5)
    Last edited by Phe; 12-06-2012 at 10:27 PM.
    ----- Pour l'amitié franco-allemande - Für die deutsch-französische Freundschaft -----

  5. #5
    Player
    vax's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    506
    Character
    Vax Redrick
    World
    Mateus
    Main Class
    Conjurer Lv 50
    Ummm... look at that animation again... *sees person twists and turns his hands as he's about to cast his spell* :P
    sorry... but i LOVE that animation.. its not that static feel around it like in 1.0.

    "standing there and tip your forehead"

    the casting animation is great to me. less static.. more lively. you just need to get used to it because its new. and i think when you play it for yourself, its even more great.


    its like the complains about the graphics being to bad.. i think those bad voices will fade away quickly after release..
    I think i explained wrong, i love how it's being casted but i don't like the effect of the spell when it hit the mob.

    Having a Marker telling this is the spot you have to kill stuff for a quest, is not for babies. I rather not go back to the FFXI days where you barely have any clues on what to do on quests and eventually I give up on some of them.

    Keep the markers, keeps people like me from going insane because I don't know where the quests will take me next.
    Yea, it's ok when you need to kill stuff but i don't feel it well when the map shown the NPC spot, I would love to see something that you need to look for, read what the npc says and after that try to find it. Maybe if they do the same as they do with the mobs that bold a part of the map but in this case bold the city where the npc is.
    (0)

  6. #6
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by vax View Post
    I think i explained wrong, i love how it's being casted but i don't like the effect of the spell when it hit the mob.
    yeah sorry you are right. hopefully the spell effect will grow, the higher your characters level gets
    (1)

  7. #7
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    @Preypacer

    I get where you're coming from, but your overreacting and looking at things with a very limiting perspective. I highly doubt that basic city quests, especially under level 10 - which in game is considered the tutorial phase (armoury system and leves are still locked) - can be considered the bread and butter of the game.

    It's already been confirmed that every aspect of the game, from skills to quests get progressively challenging as levels increase. Let's not be so quick to jump ship.
    (4)

  8. #8
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Oi, boy I hope thaumaturge/black mage doesn't look as bad as that conjurer's. Such an awkward position and movement.

    Soloing as a caster doesn't look to pleasing either. I was getting rather mad how often seeing "interrupted", yet seeing no damage taken from the conjurer.

    Thankfully this is only alpha because that fight didn't look intense or varied at all.
    (1)

  9. #9
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Only on the FFXIV boards can you see people arguing FOR making quests and storylines less accessible, and the game more bland.
    (12)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Wolfie View Post
    Only on the FFXIV boards can you see people arguing FOR making quests and storylines less accessible, and the game more bland.
    This is why i am not even interested in Alpha because it will be filled with so many stupid FFXI fanboys on the forums that cant move away from their archaic thinking, i will wait for Beta where people that normally doesn't give a flying fk about FFXIV will give an actual good feedback on how to attract them not this hobos that will keep playing regardless of how this game turns out.
    (11)

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