


Well, its your complaint, so you should be doing it. don't tell me you weren't looking at the icons on the map in 1.0. and just think, when you click on them: POOF! They are gone!Oooh... an anonymous internet tough guy is telling me to shut up and throwing expletives around!
Looks like I've been told!
lol...
Yes, there were markers for leves in 1.0 because those were intended as short-term "quick content". Guess what? Leves are still in ARR, and what this video shows aren't leves. They're standard "quests" given out by world NPCs. These are the bread and butter of what the game will be.
I like how you mention the stuff on the map, but completely ignore mention of the large, gold icons floating all over the screen in-game as well. What's your advice for that? "Don't look at the screen"?
Maybe you should take your own advice there, yeah?


Yes, there were markers for leves in 1.0 because those were intended as short-term "quick content". Guess what? Leves are still in ARR, and what this video shows aren't leves. They're standard "quests" given out by world NPCs. These are the bread and butter of what the game will be.
I like how you mention the stuff on the map, but completely ignore mention of the large, gold icons floating all over the screen in-game as well. What's your advice for that? "Don't look at the screen"?
Maybe you should take your own advice there, yeah?
ehm you havent quested in 1.0. did you? there have been also markers for quests and missions.... *rolls....
and yeah, you dont have to use the map then.. then you wont see markers on it. problem solved for the "pro" fanbase.
sorry.. thats just big *blabla* and flaming about old times and bad game design.
Awesome strawman there.
I'm talking specifically about the questing in FFXIV: ARR being a mindless, brainless endeavor as compared to questing in FFXI actually deserving the description, by making the player actually have to figure out and find things on their own.
I'm pretty clear in what I'm talking about, so you had to try pretty hard to completely miss it that completely.
Try again?
well you really have to use your brain when the mission said "go to taka tuka tomb and kill the big bat"?
its really no big deal or difference to me..
Last edited by Tonkra; 12-06-2012 at 10:31 PM.



Weird, I guess all those little (!) bubbles on the map for missions/story content were just my imagination.Yes, there were markers for leves in 1.0 because those were intended as short-term "quick content". Guess what? Leves are still in ARR, and what this video shows aren't leves. They're standard "quests" given out by world NPCs. These are the bread and butter of what the game will be.



The difference is:
At FFXI it was my decision, if i need help on a quest or not.
I could take a look at 3rd party websites, but i didn't have to.
It's not that the quests were not doable without help.
Sure, ffxiclopedia and such was very helpful, but this here is something else.
the quest direction is not only served on a silver platter it's thrown right in your face.
it looks like some kind of paternalism.
the only thing that's missing is an auto-pilot.
I just hope, there are some quests that actually require some brain.
Last edited by Phe; 12-06-2012 at 10:27 PM.
----- Pour l'amitié franco-allemande - Für die deutsch-französische Freundschaft -----

Ummm... look at that animation again... *sees person twists and turns his hands as he's about to cast his spell* :PI think i explained wrong, i love how it's being casted but i don't like the effect of the spell when it hit the mob.sorry... but i LOVE that animation.. its not that static feel around it like in 1.0.
"standing there and tip your forehead"
the casting animation is great to me. less static.. more lively. you just need to get used to it because its new. and i think when you play it for yourself, its even more great.
its like the complains about the graphics being to bad.. i think those bad voices will fade away quickly after release..
Yea, it's ok when you need to kill stuff but i don't feel it well when the map shown the NPC spot, I would love to see something that you need to look for, read what the npc says and after that try to find it. Maybe if they do the same as they do with the mobs that bold a part of the map but in this case bold the city where the npc is.Having a Marker telling this is the spot you have to kill stuff for a quest, is not for babies. I rather not go back to the FFXI days where you barely have any clues on what to do on quests and eventually I give up on some of them.
Keep the markers, keeps people like me from going insane because I don't know where the quests will take me next.



@Preypacer
I get where you're coming from, but your overreacting and looking at things with a very limiting perspective. I highly doubt that basic city quests, especially under level 10 - which in game is considered the tutorial phase (armoury system and leves are still locked) - can be considered the bread and butter of the game.
It's already been confirmed that every aspect of the game, from skills to quests get progressively challenging as levels increase. Let's not be so quick to jump ship.


Oi, boy I hope thaumaturge/black mage doesn't look as bad as that conjurer's. Such an awkward position and movement.
Soloing as a caster doesn't look to pleasing either. I was getting rather mad how often seeing "interrupted", yet seeing no damage taken from the conjurer.
Thankfully this is only alpha because that fight didn't look intense or varied at all.
Only on the FFXIV boards can you see people arguing FOR making quests and storylines less accessible, and the game more bland.


This is why i am not even interested in Alpha because it will be filled with so many stupid FFXI fanboys on the forums that cant move away from their archaic thinking, i will wait for Beta where people that normally doesn't give a flying fk about FFXIV will give an actual good feedback on how to attract them not this hobos that will keep playing regardless of how this game turns out.
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