Don't get your hopes up.I don't usually like "kill x amount of creature" quests but what is different about ARR's approach seems to be, speaking only of this video, the level of heart within each ordinarily meaningless request. And like Sieg said - you are forced to read the dialogue and so you care more about what you are doing. That's important.
My soul twitched a little when the Miqo'te explained why we had to kill those slugs. <3
I obviously don't have enough information to go on but I'll say this much is true: I hope each time I am given a quest I will be made to care. So even if it is a quest type I am not ordinarily interested in, at least my soul will be there to recognize compassion. <3
...Sorry for the abysmal structure of my response. @_@
Nice, no more having to locate quest stuff via that diary. I love how it shows the damage you parry... Quest stuff looks pretty clean overall. Not sure about combat, yet... Looks like we will be more active now, but hard to judge from this.
And just skimming over some of the responses... Quests are usually pretty "cookie cutter," or whatever you want to call them. Welcome to MMOs. Also realize you're looking at only two low level quests that clearly aren't even balanced yet (15 mage having a hard time with a level 4 quest, 15 melee taking decent damage on a level 10 quest).
I know I'm expecting too much of you people, but relax a little. I guess now that we get to see the combat video you've been dieing to see, you have to figure a way to complain about it.
Honestly the questing didn't seem that much different than 1.0, I remember pulling up a map to find the location of where to go next. This is just making it easier to access without going through the extra menus. As for new battle system doesn't look that impressive to me but I'm not gonna dis on it until I've had a chance to at least try it.
thats why i love being WHM... what was that? heal? ohh sorry im still watching CS
But anyways.. how is this different from 1.0 ? ... same quests..just easier to follow
Last edited by Sazhka; 12-06-2012 at 03:12 PM. Reason: added more instead of another post
I'd like to remind people that the main scenario quests have not been implemented into Alpha.
Also, the red targeting rings are visible in order for players to do positional combos.
lol i know that what i meant is that they made it easy in the way that show you what to kill where it is mostly they show u step by step and i dont like thatlol did you not watch the video? the player was higher level than the mobs, and these are progression quests, they aren't supposed to be the hardest.
I'm sure the quests you do when you're approaching level 50 will not be so easy.
Every quest in every mmo is in some way or another going to fit into a particular archetype. Ive seen people laud the quest system of this game and that game but it's not very different. Do you really want longwinded, complicated quests for leveling up at level 10, when you probably could have leveled up faster by ignoring the quest altogether and just grinding? I'd still take a simple kill-the-target-monsters quest over mashing monsters with no purpose or reason other than to get XP.
Make's feel good that am a legacy member ^_^
FFXI 2002-2011 SMN BLU SCH BLM NIN
FFXIV 2010 - 2012 Ver1.0 Blm Drg whm
FFXIV alpha beta drg blm
FFXIV beta 2 Drg
FFXIV beta 3 and 4 Drg SMN blm
I'm loving the pace of the UI shown! LOOKS SO SILKY SMOOTH~!
People that keep going on about "cookie cutter" quests are going to need to pony up some seriously sweet examples of which MMO's don't do this as part of the game structure or quickly zip it. Not trying to white knight this thing, but your responses are based on 3 mins of video showing a higher level character doing low level fetch quests. Kind of a soggy cardboard soap box your standing on if you ask me......Its ok, I can wait while you look up all those examples you must keep drawing from.......
I think people are bent on taking 10 minutes to read quest text and then an hour or two to trying to figure out what the quest is saying, and then another 10 minutes to pull up the wiki.Honestly the questing didn't seem that much different than 1.0, I remember pulling up a map to find the location of where to go next. This is just making it easier to access without going through the extra menus. As for new battle system doesn't look that impressive to me but I'm not gonna dis on it until I've had a chance to at least try it.
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