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  1. #151
    Player
    Psykotsu's Avatar
    Join Date
    Oct 2012
    Location
    Lominsa
    Posts
    177
    Character
    Psy Kotsu
    World
    Balmung
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Reika View Post
    I am fairly sure WoW has those quests too
    Oh yea, that was my point, lol. Many games have these unique quests that people dreadfully want so bad. I was going to say that Guild Wars 2 actually has those type of quests as well.

    Quote Originally Posted by Darshu View Post
    Got all that what? Most of what I said had nothing to do with predicting how the entire game was going to be. But the questing system can be pretty much defined. Two quests that were published to represent specifically how the questing system is looking like should be enough for us to take our own conclusions. Everything else is real, too. The circle is awful, the animations are stiff, the quests had more dialogue in 1.0. And just like I said, many are excited and interested in this. What many aren't interested in, though, is bringing intelligent responses and rational defenses to what they think is better game design. Not surprisingly, since you can't honestly defend the position that you enjoy what is mediocre. All you can say is "This is alpha/5 minute video". I think if it really bothered you, though, this excuse would not cut it.
    Wow, words coming from a hypocrite. You have not yet said anything substantial as to how the questing system is better and, in fact, did exactly what you claim others against your argument have done, and that's jump to a conclusion.

    It's not hard to defend. It's plain and simple. These are quests that are not intricate and can be done on a solo basis. It doesn't require 11 hours to do, like the quests you dream of, so you can get something accomplished if you have some to little time to play.

    Quote Originally Posted by strallaalaa View Post
    i'm worried for the game. spirit bond leveling was so much fun. lets hope crystal towers impresses or this game is fuked on the real. either way i'm still excited to see 2.0 release and give it a big time try. this is the one mmo that i sincerely want to love and play for a long time, but you can't convince people for long that a turd is potpourri.

    p.s. lol darshu you rock. everything he said is in my brain and wants to punch all of you in the face with it.

    And how was spiritbond leveling fun? Seriously? You're opposed to repetitive quests, but you will grind the same group of monsters for 10 hours for some self-accomplishment? Hypocrites.
    (4)
    Last edited by Psykotsu; 12-07-2012 at 01:40 AM.

  2. #152
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Darshu View Post
    Got all that what? Most of what I said had nothing to do with predicting how the entire game was going to be. But the questing system can be pretty much defined. Two quests that were published to represent specifically how the questing system is looking like should be enough for us to take our own conclusions. Everything else is real, too. The circle is awful, the animations are stiff, the quests had more dialogue in 1.0. And just like I said, many are excited and interested in this. What many aren't interested in, though, is bringing intelligent responses and rational defenses to what they think is better game design. Not surprisingly, since you can't honestly defend the position that you enjoy what is mediocre. All you can say is "This is alpha/5 minute video". I think if it really bothered you, though, this excuse would not cut it.
    I had posted a defense on the previous page, if you care to look for it. If not I see no need to repeat myself on every other page just to make sure my points are current.

    To add to it, the comment about stiff animations has been addressed several times in the last month or so by the devs and Yoshi-P himself, the red circle? i see no problem with it, it tells you which direction the mob is facing which is useful for things like Flans and in big groups when you will have WS that do damage from behind. As for the comment about killing mobs and damage, the official post of the vid states the damage algorithms are being adjusted.

    Your comments are mostly biased and based on a lack of information. But this is just my opinion. Can't wait to play ARR!
    (2)

  3. #153
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    The one thing I enjoy about this video, is how the NPC text is so much easier to read now! Black on white text can be read so much faster! At least for me.

    I'm still sad to see such a rigid camera attached to the character. I prefer very slight camera bobs with movement and some character movement while turning. I know it was mentioned in a post that hitting Ctrl+Mouse axis would make the character animate. I would just like to see this if it is indeed optional. This is never deal breaker for me for playing the game. Just a nagging feeling that feels awkward. Once your in the heat of battle this issue completely dissolves into nonexistence!
    (0)

  4. #154
    Player
    Allesasi's Avatar
    Join Date
    Nov 2012
    Location
    Gridania
    Posts
    189
    Character
    Allesasi Phoenix
    World
    Sargatanas
    Main Class
    Armorer Lv 60
    Quote Originally Posted by RoninDarkchild View Post
    Did someone just say FFXI had a good quest system??? Super vague quests that dont tell you what youre looking for, or where.... forcing 98% of the game population to look up a wiki, or shout in town for just basic direction.... if you like directionless question with no markers dont look at the map then... go explore to your hearts content...

    telling you what area to go to, and what npc to speak with, and what thing to defeat is basic quest structure...
    FFXI questing was stupid...
    Yeah I totally agree with you. Yes sure having the game tell you where to go and even having markers on the map to guide you may seem or is very elementary yet I don't mind it at all because it saves me time since I never play on windowed mode and would have to turn on another computer to look for info on the quest. To me that wastes time since I dont have much of it available. If you have all the time in the world to play then by all means don't read the quest directions, don't look at the markers, log off, go look for the quest info online, relog to the game again and go on your marry way.
    (1)

  5. #155
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Well back to the video..... I LOVE THE BATTLE MUSIC!!! So epic. I notice that the attack magic now says it REQUIRES Conj or thm, while water is conj only, even the first level spells. So no other class will be able to use those now it seems. Gonna be much more limited.

    Shows that an attack was parried or blocked in the floating damage numbers, less reading of the combat log there.

    Oh and look, keen flurry changed. Sure I mentioned that changing somewhere lol. 20% parry rate increase for 15secs, usable by all combat classes.

    Feint isnt a only on miss, but useable by all non-magic and causes slow! pawesome!

    Loving the engaged targets window. hope we can click names from there to target them instead of having to find them.

    And the movable quest objective view without opening the journal is always a plus. Don't see how one can complain about that.


    Oh, bone armillae have +45 enmity :0
    (2)
    Last edited by Reika; 12-07-2012 at 02:04 AM.

  6. #156
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Posts
    4,948
    Character
    Alhanelem Amidatelion
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    The one criticism I'll give is every little quest doesn't need to be treated like a huge event. Saying quest complete at the end is fine but do we need the overdramatic "quest accepted" message? I'm off to kill some slugs- maybe it's a big deal to this NPC but is it a big step in saving the world or something? doubtful.

    I don't really get how Japanse can complain, though, that a game series (Final Fantasy) that is largely based on Western mythology, has acquired a western style. FF has had western elements in it since its inception.
    (0)
    Last edited by Alhanelem; 12-07-2012 at 01:53 AM.

  7. #157
    Player
    strallaalaa's Avatar
    Join Date
    Sep 2012
    Posts
    478
    Character
    Fragile Stampede
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Psykotsu View Post
    And how was spiritbond leveling fun? Seriously? You're opposed to repetitive quests, but you will grind the same group of monsters for 10 hours for some self-accomplishment? Hypocrites.
    simple, you gather with a group, you grind for long periods, you remove the filler and fluff of running around mob to mob, grabbing quests again.

    finding new players cause lets face it those who like this leve quest leveling is cause you can do 1 leve and run away again.

    leves were never fun to do, so why did they remove grind mobs and make us do it this way? there was a time where leves were the only way to level and it was boring and tedious even with the same people over and over.

    these mobs don't look dynamic at all, it's just smash em and over.

    in every mmo even quests people will end up doing the same ones over and over no matter how many types there are. you learn quick witch types are the fastest and best exp yield and you do those and done. even world events only the same few will have players in them like gw2 or warhammer where it is totally empty.

    dungeon grinding for exp sucks and it's annoying weeding threw players that try to join your group for exp when you want gear speed runs and then stuck shouting either way or you'll get people 5levels under leveled trying to join for exp.

    separating quests from the grinds, my fav reason probably. you can then do them on your leisure then. read them and enjoy them slowly during the times you don't feel like being in parties or have time between events and things.

    they also don't need to add as many boring quests this way, in ffxi half the quests had mini bosses in them to fight. and if they actually cap them omg they would of been as fun and epic and fun as any endgame events.

    hmmm did i miss any other reasons? oh and some people actually love to grind for hours at a time, it was fun in ffxi and spirit bonds pretty much were the equivalent to it.
    (1)
    Last edited by strallaalaa; 12-07-2012 at 02:06 AM.

  8. #158
    Player
    Zion_Cross's Avatar
    Join Date
    Apr 2011
    Posts
    164
    Character
    Zion Cross
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Ruisu View Post
    Y-yeah guys. FFXI's quests were m-m-much better!

    HEY SONNY YOU NEED TO HIT LEVEL 55 NOW FARM THESE SILLY ENEMIES FOR A CERTAIN ITEM.

    NOW DO IT AGAIN FOR 60.

    NOW 65.

    NOW 70.

    WANNA GET THAT SUBJOB? COLLECTS THESE THREE ITEMS THAT DROP FROM MOBS.

    KILL THIS NM FOR ME.

    Yeah, FFXIV's quests are soooooooo unoriginal.
    Just to clear something up here. Genkai 3(65 cap raise) was about getting three crests that were in specific locations, not mob drops aka no killing involved. Genkai 2 (60 cap raise) was a key item drop, just go kill three enemies and get the ??? from the ground. Genkai 1 (55 cap raise) had the situation were you had to farm just like subjob ( To remind the player of their first pattern ). While Genkai 4 (70 cap raise) had nothing to do with killing enemies.

    http://ffxi.allakhazam.com/db/quests.html?fquest=320

    While the last Genkai was to defeat Maat himself as the class you represented.
    (1)
    Last edited by Zion_Cross; 12-07-2012 at 02:12 AM.

  9. #159
    Player
    tobyx's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    65
    Character
    Ianto Blackneren
    World
    Phoenix
    Main Class
    White Mage Lv 80
    I am actually greatly looking forward to these quests. I will not complain and there is nothing to complain about.

    If you want convoluted quests that you need a wiki and 2 other websites open at the same time in the background to even begin to understand what the heck you're supposed to do, there's older games that do that for you.

    The titling of the moist patch might be a tad bit over the top, consider they hadn't done it. There'd be the same amount of players complaining. So just accept the prettiness of FFXIV: ARR and move along.
    (0)

  10. #160
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    SE did say in the last JP media interview that they will bring in more Final Fantasy like features from beta. We don't know what other new contents that might be available for leveling yet and we're already jumping to conclusions... as we fear the same as ver 1.0 may happen. But think on the bright side... look and compare ARR FFXIV Alpha and FFXIV Ver 1.0 Alpha... I am liking this version a lot more.

    People got to remember this is footage from alpha and that the main purpose for the alpha test was to do stress tests on the servers. As YoshiP mentioned in the letter

    Quote Originally Posted by Naoki_Yoshida View Post
    Purpose of the Alpha Test

    As I mentioned in my previous missives, alpha tests for MMORPGs are meant to simulate the actual stress conditions that the servers will undergo when official service begins.
    It's good to start pointing out the bad features right now as it will help the developers have enough time to talk with other team members on how to improve on these parts before release (if possible)

    Now lets just hope rest of us gets in before the alpha servers close...
    (3)

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