On the topic of questing, I actually prefer the quest based approach to the "hey, lets get together and kill this type of badguy for the sole purpose of leveling." Even though it is pretty predictable to talk to a farmer and have him tell me X monster is destroying his crops, please bring me 10 fangs to show me you helped clear some out, I much prefer to have a reason to be killing the monsters. Lol, PETA would be soooo upset at these pointless parties killing for "sport", just look at their attacks on Mario 3 and Pokemon (google PETA and Mario/Pokemon). I jest about PETA getting upset though.
I can also see why people would be tired of this kind of thing as it has been done to death. Especially if you have played "every MMO out there" cause thats a lot of MMO's. Several things that have me wondering though,
There will be a set amount of quests in the game.
Designed to help you raise your level.
To what extent will these gopher quests be repeatable?
I do the first 10 levels worth of quests to get me familiarized with the game then i change jobs, Will i again be forced to go through all of those tutorial quests? I'm no longer a new character, would they really make me do the "learn how to walk quest" "learn how to accept a quest quest" "help the local people quests" To what extent will these quests be repeatable?
Am i to do the same 10 levels worth of quests with each class or after finishing a quest with one class, is it finished for good? Wouldnt the repeatable stuff be the levequests? I would be fine with having to do all these "hand holding" quests so long as they are for a single class\job. the exception being class/job specific quests which would more likely not be "cookie cutter" quests. Something this MMO does differently than others I have played (havent played many mind you so please tell me others that do) is it allows you to changed your class\job without needing to start a new character and avoid the need to go through the tutorial and basic questing stuff. Also, whats to stop me from skipping all the filler hand holding quests and just doing the pivotal milestone quests that develop story and class/job progression. I only hope they make it so we can telll the difference between filler and important quests.
i know that in 1.0 once i did the quest it wouldnt come back if i changed my class/job, and this makes sense. I dont know if this will change come ARR but it seems a little redundent. Hold my hand with my first class/job up to endgame, ok. after that i get to grind with levequests and dungeon runs and mob grinding, awesome. Hold my hand through every class/job, whats the point of playing... Does this express the most of the concern with questing or do some people just not want this type of thing period? Am i over thinking this whole thing? Most likely. Cant wait to play the game and actually see how it handles and plays, with any luck the beta will give us all a better picture.