As previously mentioned by others, I don't like that the "moist depression" is named and the tons of indicators for where we're supposed to go in each quest is a bit too much hand-holding but I still like the style of the quests itself. For starting quests, I don't mind the simplicity of it. I'd like to see how they make quests more fun and engaging in the future (I.E. Less cookie cutter.) Further, having quests that require you to actually pay attention to who you're talking to and what they're saying so you know where to go/what to do would be preferable to "skip skip skip skip -> follow map indicator"