Quote Originally Posted by ZakarnRosewood View Post
I think there is a difference between building the main story and building the lore of the world and bringing the world to life. I cant expect all of the 300+ quests to be integral to the development of the main overarching story. Some of them will be people living in the world who have real problems of their own. Their garden is constantly attacked by squirrels, a child who lost their parents, or a City guard needing extra shields for the new recruits, this brings the world to life and you get a feel that "real" people live here. I dont want or need every quest and battle to be an epic struggle.
I would agree that not every quest needs to be an epic adventure. I just also believe the majority of the quests should not be so simple.

"Hi, can you kill this" > Kill > "Thanks, here's an Item"

It is one thing to have random NPCs that just need a Favor. It is a whole other issue if every Quest in the game is that simple and points you straight to the objective.

There isn't that much difference in the development between creating 5 throw away quests and 1 deep quest that last as long as 5 throw aways.