Quote Originally Posted by Shurrikhan View Post
So what is the something special then? If all experience is a series of triggers and killing, what could make it unique?

The directorship? The interconnectivity? How interesting the plot points and fights are by themselves?

I don't disagree that be it mob grinds, leve grinds, or quest grinds, the only difference to the xp-expedient is amount of time between killing ex-reward triggers.
I don't know if such a thing as unique will be accepted by the majority of the population. I have stated in other posts before that we tried different and unique and that went down the crapper in 1.0.

I believe that having multiple methods would allow for people to explore their characters to the fullest extent in much the same way that you have had your experiences. Some may want to just grind as I have done in the past and am used to. Some may want levequests and the "WoW Method" to mask the monotony of grinding.

This is a game therefore the concept of "having fun" should be embedded into it's soul somewhere. What "having fun" means is personal to each person, therefore presenting all avenues would temper the water for everyone to explore the methods of each.