You're agreeing to the parameters that are quoting you. Hmm... I wonder if the Elexia had the same inference as to what she meant as you when you responded to her... I get the feeling this at some point left the whole back-and-forth thing one expects when calling the opposition wrong. ...Why do straw-men come to mind at a time like this?
I can't remember the last time my progress in an intricate quest was reset each time I logged... In fact, outside of instanced dungeons, I don't think there ever was one. It is really so bad that I get 15 minutes of progress towards a quest versus 15 minutes of progress towards a quest-chain (where I can turn one in every 15)? If it's the triggers that bug you, we already have quest continuations 'on-the-go' in 1.0.
Let's, just for a moment, assume that both are equally fun, after all they're both mostly killing. And killing is fun, right? Incredibly fun. Like... let's say... a really great party, or sex. Would you rather have a good long party, or stop every couple minutes and restart?
Also, "self-accomplishment"? Normally spirit-bonding is the point of all the spirit-bonding parties I see. Though, I suppose have gone to a couple just for fun.
Let's consider it in the other light. Both tasks suck, questing and things like spirit-bonding. Would you rather have the task that's done in a continuous block of time long enough to get better at the actual combat or mechanics involved, joke about it, make friends while you're at it, or simply see if you can talk, ride, kill, ride, talk faster than the next guy?
Call me a casual (or is it hardcore because it takes more time per event) but I like to be able to sink into doing something, and that was largely what made FFXIV special for me, be it gathering or grinding or whatever else.
I doubt this is so much a hatred of all things repetitive as a hatred of things that don't have enough time or depth to even recognize intricacy when its available. (That said, a good quest design may well skip that problem.)