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  1. #1
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Katella_Avenlea View Post
    [COLOR="#9932cc"]So the thing that I think a few people are missing is this is just an example video of quests and combat... not "in-depth documentation" that represents what all quests will look like. These are beginner quests for goodness sake! Take a breath, they are going to be easy. You don't throw brand new players into the fire immediately

    RE: MMO Quests
    Pure and simple, the purpose of a quest is to perform some task, (looking at Preypacer) I'm wondering what you really expected here? Quests in any MMO generally have you do one of the following:
    * Tutorial - performing an action - learning controls
    * Find/Speak to some NPC/object/place
    * Defeat enemies
    * gather/deliver items.

    What more can you make a character in a virtual world do?
    Here's the thing..

    When you play a WoW-like MMO, level progression is always the same.

    1. Go to Quest Hub
    2. Obtain all Quest in the Area
    3. Leave Quest Hub
    4. Complete simple Quest Objectives listed above
    5. Return to Quest Hub
    6. Move to Next Quest Hub

    This is mindless, repetitive and boring. Worse than that though, it makes people not want to read the Quests. They serve no purpose but XP. This severely degrades the enjoyability of the game. You might as well be doing an FFXI Party grind. At least in a party grind, your not alone.

    The fix, is very simple.

    1. Go to NPC Hub
    2. Select One Quest
    3. Proceed to Location
    4. Complete simple Quest Objective
    5. Something Dangerous happens
    6. Quest Objective - Run for your life
    7. Get Saved by something
    8. Examine the Previous Danger
    9. Get call on your Linkshell from Quest Giver
    10. Investigate what caused the danger
    11. Get lead to some cool location like a dungeon
    12. Unlocks a new area
    13. Complete a starter objective in the dungeon
    14. Bring your Findings to the NPC

    The Quests demonstrated in the Alpha video are the painfully boring cookie cutter WoW-Clone Quests that have destroyed this Genre by turning MMOs in to Single Player games. By simply adding plot twists and adding additional objectives to quests, you remove the boring NPC > Kill > NPC and create a Miniature story progression. Players will become immersed in the world and pushed to explore if the quest spontaneously pushes them away from their original destination and grouping will be Promoted by guiding players to group combat zones or boss fights.

    NPC > Kill > NPC is the reason every WoW-Clone has failed to hold the attention of Modern Players.
    (5)

  2. #2
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Kiote View Post
    Here's the thing..

    When you play a WoW-like MMO, level progression is always the same.

    1. Go to Quest Hub
    2. Obtain all Quest in the Area
    3. Leave Quest Hub
    4. Complete simple Quest Objectives listed above
    5. Return to Quest Hub
    6. Move to Next Quest Hub

    This is mindless, repetitive and boring. Worse than that though, it makes people not want to read the Quests. They serve no purpose but XP. This severely degrades the enjoyability of the game. You might as well be doing an FFXI Party grind. At least in a party grind, your not alone.

    The fix, is very simple.

    1. Go to NPC Hub
    2. Select One Quest
    3. Proceed to Location
    4. Complete simple Quest Objective
    5. Something Dangerous happens
    6. Quest Objective - Run for your life
    7. Get Saved by something
    8. Examine the Previous Danger
    9. Get call on your Linkshell from Quest Giver
    10. Investigate what caused the danger
    11. Get lead to some cool location like a dungeon
    12. Unlocks a new area
    13. Complete a starter objective in the dungeon
    14. Bring your Findings to the NPC

    The Quests demonstrated in the Alpha video are the painfully boring cookie cutter WoW-Clone Quests that have destroyed this Genre by turning MMOs in to Single Player games. By simply adding plot twists and adding additional objectives to quests, you remove the boring NPC > Kill > NPC and create a Miniature story progression. Players will become immersed in the world and pushed to explore if the quest spontaneously pushes them away from their original destination and grouping will be Promoted by guiding players to group combat zones or boss fights.

    NPC > Kill > NPC is the reason every WoW-Clone has failed to hold the attention of Modern Players.
    and you are sure they wont have detailed quests like this in ARR based on.... the 5 min video?
    (5)

  3. #3
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ZakarnRosewood View Post
    and you are sure they wont have detailed quests like this in ARR based on.... the 5 min video?
    It's not about being sure. Forums are about feedback and debate. Silence Means Concession. I don't know if they are only doing simple WoW-clone quest, but I'm not going to sit by quietly while they demonstrate that they are doing them at all.
    (2)

  4. #4
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Kiote View Post
    1. Go to NPC Hub
    2. Select One Quest
    3. Proceed to Location
    4. Complete simple Quest Objective
    5. Something Dangerous happens
    6. Quest Objective - Run for your life
    7. Get Saved by something
    8. Examine the Previous Danger
    9. Get call on your Linkshell from Quest Giver
    10. Investigate what caused the danger
    11. Get lead to some cool location like a dungeon
    12. Unlocks a new area
    13. Complete a starter objective in the dungeon
    14. Bring your Findings to the NPC
    Isn't what you said there basically what's below?

    1. Go to Quest Hub
    2. Obtain one Quest in the Area
    3. Leave Quest Hub
    4. Complete simple Quest Objectives listed above
    7. Return to Quest Hub

    Only difference I saw was that you detailed the objectives in the quest. Kill Monsters, Trigger Object, Kill Monster/Trigger Object/Zone, Kill Monster/Trigger Object was basically all that you did.
    (5)

  5. #5
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Skies View Post
    Isn't what you said there basically what's below?

    1. Go to Quest Hub
    2. Obtain one Quest in the Area
    3. Leave Quest Hub
    4. Complete simple Quest Objectives listed above
    7. Return to Quest Hub

    Only difference I saw was that you detailed the objectives in the quest. Kill Monsters, Trigger Object, Kill Monster/Trigger Object/Zone, Kill Monster/Trigger Object was basically all that you did.
    His example is really one of taking one quest at a time instead of many. he's free to do one quest at a time if he wants, no ones forcing anyone to take all of them at once. Make it take as long as you like.

    I said this same thing when people were bitching about the amount of quests TERA has.... you DO NOT need to do side quests. It's ones own OCD that forces obtain every single yellow ! quest in the area instead of the orange !.
    (0)

  6. #6
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Skies View Post
    Isn't what you said there basically what's below?

    1. Go to Quest Hub
    2. Obtain one Quest in the Area
    3. Leave Quest Hub
    4. Complete simple Quest Objectives listed above
    7. Return to Quest Hub

    Only difference I saw was that you detailed the objectives in the quest. Kill Monsters, Trigger Object, Kill Monster/Trigger Object/Zone, Kill Monster/Trigger Object was basically all that you did.
    No, there is a massive difference. What I wrote out is an Example of a Quest with progression. The WoW-like quests they demoed in this Video have no progression at all. They are nothing more than XP throw aways.
    (0)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,865
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kiote View Post
    The fix, is very simple.

    1. Go to NPC Hub
    2. Select One Quest
    3. Proceed to Location
    4. Complete simple Quest Objective
    5. Something Dangerous happens
    6. Quest Objective - Run for your life
    7. Get Saved by something
    8. Examine the Previous Danger
    9. Get call on your Linkshell from Quest Giver
    10. Investigate what caused the danger
    11. Get lead to some cool location like a dungeon
    12. Unlocks a new area
    13. Complete a starter objective in the dungeon
    14. Bring your Findings to the NPC
    But, but, this might feel something like actual Final Fantasy plot progressing quests...
    (1)

  8. #8
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Kiote View Post
    Here's the thing..

    When you play a WoW-like MMO, level progression is always the same.

    1. Go to Quest Hub
    2. Obtain all Quest in the Area
    3. Leave Quest Hub
    4. Complete simple Quest Objectives listed above
    5. Return to Quest Hub
    6. Move to Next Quest Hub

    This is mindless, repetitive and boring. Worse than that though, it makes people not want to read the Quests. They serve no purpose but XP. This severely degrades the enjoyability of the game. You might as well be doing an FFXI Party grind. At least in a party grind, your not alone.

    The fix, is very simple.

    1. Go to NPC Hub
    2. Select One Quest
    3. Proceed to Location
    4. Complete simple Quest Objective
    5. Something Dangerous happens
    6. Quest Objective - Run for your life
    7. Get Saved by something
    8. Examine the Previous Danger
    9. Get call on your Linkshell from Quest Giver
    10. Investigate what caused the danger
    11. Get lead to some cool location like a dungeon
    12. Unlocks a new area
    13. Complete a starter objective in the dungeon
    14. Bring your Findings to the NPC

    The Quests demonstrated in the Alpha video are the painfully boring cookie cutter WoW-Clone Quests that have destroyed this Genre by turning MMOs in to Single Player games. By simply adding plot twists and adding additional objectives to quests, you remove the boring NPC > Kill > NPC and create a Miniature story progression. Players will become immersed in the world and pushed to explore if the quest spontaneously pushes them away from their original destination and grouping will be Promoted by guiding players to group combat zones or boss fights.

    NPC > Kill > NPC is the reason every WoW-Clone has failed to hold the attention of Modern Players.
    Umm, what you described was a quest chain. How do you know that in the video that was shown wasn't smaller quests in a quest chain?

    And one thing I would like to add, in how quests should flow. Is that some of the quests in the Quest chain have a no win scenario. Where you make a decision and it sends you off on a different quest path because of that decision.

    Quests that put value in your actions are the most rewarding. Sure they are time consuming, but it makes things interesting.

    And one thing to note about FFXIV, is that since we have one character, it would be nice if you could repeat these quests and pick the different path to take. The NPC just needs to notice that you are repeating the quest and say,
    "Welcome back!, decided to take another stab at this quest?"

    I would just prefer if the NPC, required you to complete the entire quest chain before you can complete it. That way you can come back with your lvl 15 Pug, Gla, Arc and do the quest but make different decisions to see a different outcome. Such quests take time to plan out carefully, but are worth the effort!
    (0)

  9. #9
    Player
    TomCarroll's Avatar
    Join Date
    Mar 2011
    Posts
    114
    Character
    Tom Carroll
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Linkurrra View Post
    Umm, what you described was a quest chain. How do you know that in the video that was shown wasn't smaller quests in a quest chain?

    And one thing I would like to add, in how quests should flow. Is that some of the quests in the Quest chain have a no win scenario. Where you make a decision and it sends you off on a different quest path because of that decision.

    Quests that put value in your actions are the most rewarding. Sure they are time consuming, but it makes things interesting.

    And one thing to note about FFXIV, is that since we have one character, it would be nice if you could repeat these quests and pick the different path to take. The NPC just needs to notice that you are repeating the quest and say,
    "Welcome back!, decided to take another stab at this quest?"

    I would just prefer if the NPC, required you to complete the entire quest chain before you can complete it. That way you can come back with your lvl 15 Pug, Gla, Arc and do the quest but make different decisions to see a different outcome. Such quests take time to plan out carefully, but are worth the effort!
    THIS. THIS. A THOUSAND TIMES THIS.

    Most people haven't realized that this is currently what's happening in World of Warcraft. Quests aren't nearly as throw-away as they used to be, and to some degree they're almost engaging. Daily Quests still suck though.
    (1)

  10. #10
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Linkurrra View Post
    Umm, what you described was a quest chain. How do you know that in the video that was shown wasn't smaller quests in a quest chain?
    Yes, what I wrote was similar to a quest chain, but with one major difference.

    A quest chain a a series of the quests demoed with little text in between to fein interconnectivity.

    What I wrote was a single experience designed to be played in a linear fashion.

    The difference is subtle, but the impact on storytelling is massive.
    (3)

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