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  1. #1
    Player
    avalonstormm's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    64
    Character
    Blank Stormm
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    i think the markers and indicators should have a "toggle on/off" switch so that players can have a choice of how they want to do the quests (figure it out themselves without the markers and indicators or have the quests guide them step by step with markers and indicators).

    this is to add to Talshara_Blade's comment, which I don't think will be difficult to implement..
    (3)

  2. #2
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by avalonstormm View Post
    i think the markers and indicators should have a "toggle on/off" switch so that players can have a choice of how they want to do the quests (figure it out themselves without the markers and indicators or have the quests guide them step by step with markers and indicators).

    this is to add to Talshara_Blade's comment, which I don't think will be difficult to implement..
    Im sorry NO! Some one already posted about hints and thats fine. What they could do is actually give a general direction and or area as a hint and the rest would be up to the player. There is no reason what-so-ever for a quest to tell you exactly where to go. If with a general hint a player cant figure it out than there is a problem.
    (1)

  3. #3
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Maxthunder View Post
    Im sorry NO! Some one already posted about hints and thats fine. What they could do is actually give a general direction and or area as a hint and the rest would be up to the player. There is no reason what-so-ever for a quest to tell you exactly where to go. If with a general hint a player cant figure it out than there is a problem.
    I agree completely. The only thing worse than Cookie Cutter Quests is a Quest Tracker that points you straight to the Objective. It's one thing to point out an NPC in a Town. It is a whole other atrocity to point to the exact location of the mysterious monster that has been plaguing the forest or the secret hideout of the wandering Hermit. This kind of over simplification makes the game pointless.
    (2)