Quote Originally Posted by Darshu View Post
Got all that what? Most of what I said had nothing to do with predicting how the entire game was going to be. But the questing system can be pretty much defined. Two quests that were published to represent specifically how the questing system is looking like should be enough for us to take our own conclusions. Everything else is real, too. The circle is awful, the animations are stiff, the quests had more dialogue in 1.0. And just like I said, many are excited and interested in this. What many aren't interested in, though, is bringing intelligent responses and rational defenses to what they think is better game design. Not surprisingly, since you can't honestly defend the position that you enjoy what is mediocre. All you can say is "This is alpha/5 minute video". I think if it really bothered you, though, this excuse would not cut it.
I had posted a defense on the previous page, if you care to look for it. If not I see no need to repeat myself on every other page just to make sure my points are current.

To add to it, the comment about stiff animations has been addressed several times in the last month or so by the devs and Yoshi-P himself, the red circle? i see no problem with it, it tells you which direction the mob is facing which is useful for things like Flans and in big groups when you will have WS that do damage from behind. As for the comment about killing mobs and damage, the official post of the vid states the damage algorithms are being adjusted.

Your comments are mostly biased and based on a lack of information. But this is just my opinion. Can't wait to play ARR!