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  1. #1
    Player
    Psykotsu's Avatar
    Join Date
    Oct 2012
    Location
    Lominsa
    Posts
    177
    Character
    Psy Kotsu
    World
    Balmung
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Reika View Post
    I am fairly sure WoW has those quests too
    Oh yea, that was my point, lol. Many games have these unique quests that people dreadfully want so bad. I was going to say that Guild Wars 2 actually has those type of quests as well.

    Quote Originally Posted by Darshu View Post
    Got all that what? Most of what I said had nothing to do with predicting how the entire game was going to be. But the questing system can be pretty much defined. Two quests that were published to represent specifically how the questing system is looking like should be enough for us to take our own conclusions. Everything else is real, too. The circle is awful, the animations are stiff, the quests had more dialogue in 1.0. And just like I said, many are excited and interested in this. What many aren't interested in, though, is bringing intelligent responses and rational defenses to what they think is better game design. Not surprisingly, since you can't honestly defend the position that you enjoy what is mediocre. All you can say is "This is alpha/5 minute video". I think if it really bothered you, though, this excuse would not cut it.
    Wow, words coming from a hypocrite. You have not yet said anything substantial as to how the questing system is better and, in fact, did exactly what you claim others against your argument have done, and that's jump to a conclusion.

    It's not hard to defend. It's plain and simple. These are quests that are not intricate and can be done on a solo basis. It doesn't require 11 hours to do, like the quests you dream of, so you can get something accomplished if you have some to little time to play.

    Quote Originally Posted by strallaalaa View Post
    i'm worried for the game. spirit bond leveling was so much fun. lets hope crystal towers impresses or this game is fuked on the real. either way i'm still excited to see 2.0 release and give it a big time try. this is the one mmo that i sincerely want to love and play for a long time, but you can't convince people for long that a turd is potpourri.

    p.s. lol darshu you rock. everything he said is in my brain and wants to punch all of you in the face with it.

    And how was spiritbond leveling fun? Seriously? You're opposed to repetitive quests, but you will grind the same group of monsters for 10 hours for some self-accomplishment? Hypocrites.
    (4)
    Last edited by Psykotsu; 12-07-2012 at 01:40 AM.

  2. #2
    Player
    strallaalaa's Avatar
    Join Date
    Sep 2012
    Posts
    478
    Character
    Fragile Stampede
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Psykotsu View Post
    And how was spiritbond leveling fun? Seriously? You're opposed to repetitive quests, but you will grind the same group of monsters for 10 hours for some self-accomplishment? Hypocrites.
    simple, you gather with a group, you grind for long periods, you remove the filler and fluff of running around mob to mob, grabbing quests again.

    finding new players cause lets face it those who like this leve quest leveling is cause you can do 1 leve and run away again.

    leves were never fun to do, so why did they remove grind mobs and make us do it this way? there was a time where leves were the only way to level and it was boring and tedious even with the same people over and over.

    these mobs don't look dynamic at all, it's just smash em and over.

    in every mmo even quests people will end up doing the same ones over and over no matter how many types there are. you learn quick witch types are the fastest and best exp yield and you do those and done. even world events only the same few will have players in them like gw2 or warhammer where it is totally empty.

    dungeon grinding for exp sucks and it's annoying weeding threw players that try to join your group for exp when you want gear speed runs and then stuck shouting either way or you'll get people 5levels under leveled trying to join for exp.

    separating quests from the grinds, my fav reason probably. you can then do them on your leisure then. read them and enjoy them slowly during the times you don't feel like being in parties or have time between events and things.

    they also don't need to add as many boring quests this way, in ffxi half the quests had mini bosses in them to fight. and if they actually cap them omg they would of been as fun and epic and fun as any endgame events.

    hmmm did i miss any other reasons? oh and some people actually love to grind for hours at a time, it was fun in ffxi and spirit bonds pretty much were the equivalent to it.
    (1)
    Last edited by strallaalaa; 12-07-2012 at 02:06 AM.

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Psykotsu View Post
    Oh yea, that was my point, lol. Many games have these unique quests that people dreadfully want so bad. I was going to say that Guild Wars 2 actually has those type of quests as well.
    You're agreeing to the parameters that are quoting you. Hmm... I wonder if the Elexia had the same inference as to what she meant as you when you responded to her... I get the feeling this at some point left the whole back-and-forth thing one expects when calling the opposition wrong. ...Why do straw-men come to mind at a time like this?

    Quote Originally Posted by Psykotsu View Post
    Wow, words coming from a hypocrite. You have not yet said anything substantial as to how the questing system is better and, in fact, did exactly what you claim others against your argument have done, and that's jump to a conclusion.

    It's not hard to defend. It's plain and simple. These are quests that are not intricate and can be done on a solo basis. It doesn't require 11 hours to do, like the quests you dream of, so you can get something accomplished if you have some to little time to play.
    I can't remember the last time my progress in an intricate quest was reset each time I logged... In fact, outside of instanced dungeons, I don't think there ever was one. It is really so bad that I get 15 minutes of progress towards a quest versus 15 minutes of progress towards a quest-chain (where I can turn one in every 15)? If it's the triggers that bug you, we already have quest continuations 'on-the-go' in 1.0.

    Quote Originally Posted by Psykotsu View Post
    And how was spiritbond leveling fun? Seriously? You're opposed to repetitive quests, but you will grind the same group of monsters for 10 hours for some self-accomplishment? Hypocrites.
    Let's, just for a moment, assume that both are equally fun, after all they're both mostly killing. And killing is fun, right? Incredibly fun. Like... let's say... a really great party, or sex. Would you rather have a good long party, or stop every couple minutes and restart?

    Also, "self-accomplishment"? Normally spirit-bonding is the point of all the spirit-bonding parties I see. Though, I suppose have gone to a couple just for fun.

    Let's consider it in the other light. Both tasks suck, questing and things like spirit-bonding. Would you rather have the task that's done in a continuous block of time long enough to get better at the actual combat or mechanics involved, joke about it, make friends while you're at it, or simply see if you can talk, ride, kill, ride, talk faster than the next guy?

    Call me a casual (or is it hardcore because it takes more time per event) but I like to be able to sink into doing something, and that was largely what made FFXIV special for me, be it gathering or grinding or whatever else.

    I doubt this is so much a hatred of all things repetitive as a hatred of things that don't have enough time or depth to even recognize intricacy when its available. (That said, a good quest design may well skip that problem.)
    (1)