Got all that what? Most of what I said had nothing to do with predicting how the entire game was going to be. But the questing system can be pretty much defined. Two quests that were published to represent specifically how the questing system is looking like should be enough for us to take our own conclusions. Everything else is real, too. The circle is awful, the animations are stiff, the quests had more dialogue in 1.0. And just like I said, many are excited and interested in this. What many aren't interested in, though, is bringing intelligent responses and rational defenses to what they think is better game design. Not surprisingly, since you can't honestly defend the position that you enjoy what is mediocre. All you can say is "This is alpha/5 minute video". I think if it really bothered you, though, this excuse would not cut it.