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  1. #1
    Player
    Darshu's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    54
    Character
    Darshu Warshoes
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Finally have more than levequests? We had quests in 1.0. Have you played it? Quests in 1.0 had way more dialogue than this. We didn't have more quests because they decided to rebuild the whole game. Yoshida has said "this is only alpha" is never an excuse for bad content, so please, stop using it. Animations are horrendously stiff, specially the lancer, but I don't think they'll get much better than that. I hope we can remove that fucking red circle, it looks like shit. The players being higher level but having their HP drop to less than 50% health shows we will either be tackling content that is lower than our own lv when solo, or will be constantly dying attempting anything higher. If those hoglets were lv 15, she would have died. This type of quest is disgusting, but not surprising. Surprising is the reception from the majority of players here, and their brains seemingly unable to imagine ANYTHING that differs from this old formula. It's really impressive how unimaginative you can be. Unfortunately to some of us these quests look boring, uncreative and stupid, we can in fact quite easily imagine something better than this, and we truly wish we had any way to do it. No, there are no other popular MMORPGs with quests that are any better than this, which is precisely why this game is following the trend. It's still shit. Yoshida will not show content that doesn't represent best what the game is going to be, and since it has already pleased most of you, shut it with the "there will be harder more interesting content later on". This is as interesting as you want it. Also, no one but one or two are advocating for vague, impossible to grasp quest content. Your childish arguments all seem to revolve around "if you don't like white then you probably want black", "it's still alpha" and "every kid is doing it". God damn this community and their innate conformism to mediocrity.
    (3)

  2. #2
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Darshu View Post
    Finally have more than levequests? We had quests in 1.0. Have you played it? Quests in 1.0 had way more dialogue than this. We didn't have more quests because they decided to rebuild the whole game. Yoshida has said "this is only alpha" is never an excuse for bad content, so please, stop using it. Animations are horrendously stiff, specially the lancer, but I don't think they'll get much better than that. I hope we can remove that fucking red circle, it looks like shit. The players being higher level but having their HP drop to less than 50% health shows we will either be tackling content that is lower than our own lv when solo, or will be constantly dying attempting anything higher. If those hoglets were lv 15, she would have died. This type of quest is disgusting, but not surprising. Surprising is the reception from the majority of players here, and their brains seemingly unable to imagine ANYTHING that differs from this old formula. It's really impressive how unimaginative you can be. Unfortunately to some of us these quests look boring, uncreative and stupid, we can in fact quite easily imagine something better than this, and we truly wish we had any way to do it. No, there are no other popular MMORPGs with quests that are any better than this, which is precisely why this game is following the trend. It's still shit. Yoshida will not show content that doesn't represent best what the game is going to be, and since it has already pleased most of you, shut it with the "there will be harder more interesting content later on". This is as interesting as you want it. Also, no one but one or two are advocating for vague, impossible to grasp quest content. Your childish arguments all seem to revolve around "if you don't like white then you probably want black", "it's still alpha" and "every kid is doing it". God damn this community and their innate conformism to mediocrity.
    Wow, you got all that from a 5 min video that shows two quests? I guess this represents EVERYTHING that will be in the ENTIRE game. Sorry but it looks like, by your own admission, this wont be a game for you. There are many who are excited and interested in this.
    (3)

  3. #3
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Darshu View Post
    Finally have more than levequests? We had quests in 1.0. Have you played it? Quests in 1.0 had way more dialogue than this. We didn't have more quests because they decided to rebuild the whole game. Yoshida has said "this is only alpha" is never an excuse for bad content, so please, stop using it. Animations are horrendously stiff, specially the lancer, but I don't think they'll get much better than that. I hope we can remove that fucking red circle, it looks like shit. The players being higher level but having their HP drop to less than 50% health shows we will either be tackling content that is lower than our own lv when solo, or will be constantly dying attempting anything higher. If those hoglets were lv 15, she would have died. This type of quest is disgusting, but not surprising. Surprising is the reception from the majority of players here, and their brains seemingly unable to imagine ANYTHING that differs from this old formula. It's really impressive how unimaginative you can be. Unfortunately to some of us these quests look boring, uncreative and stupid, we can in fact quite easily imagine something better than this, and we truly wish we had any way to do it. No, there are no other popular MMORPGs with quests that are any better than this, which is precisely why this game is following the trend. It's still shit. Yoshida will not show content that doesn't represent best what the game is going to be, and since it has already pleased most of you, shut it with the "there will be harder more interesting content later on". This is as interesting as you want it. Also, no one but one or two are advocating for vague, impossible to grasp quest content. Your childish arguments all seem to revolve around "if you don't like white then you probably want black", "it's still alpha" and "every kid is doing it". God damn this community and their innate conformism to mediocrity.
    Another argument for better forms of quest content without actually suggesting ways of changing it. You argument is as hollow as you claim this games quest system is. Lets hear some new ideas otherwise you are just as guilty of not contributing anything meaningful to the conversation as the people you accuse.
    (6)

  4. #4
    Player
    Psykotsu's Avatar
    Join Date
    Oct 2012
    Location
    Lominsa
    Posts
    177
    Character
    Psy Kotsu
    World
    Balmung
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Reika View Post
    I am fairly sure WoW has those quests too
    Oh yea, that was my point, lol. Many games have these unique quests that people dreadfully want so bad. I was going to say that Guild Wars 2 actually has those type of quests as well.

    Quote Originally Posted by Darshu View Post
    Got all that what? Most of what I said had nothing to do with predicting how the entire game was going to be. But the questing system can be pretty much defined. Two quests that were published to represent specifically how the questing system is looking like should be enough for us to take our own conclusions. Everything else is real, too. The circle is awful, the animations are stiff, the quests had more dialogue in 1.0. And just like I said, many are excited and interested in this. What many aren't interested in, though, is bringing intelligent responses and rational defenses to what they think is better game design. Not surprisingly, since you can't honestly defend the position that you enjoy what is mediocre. All you can say is "This is alpha/5 minute video". I think if it really bothered you, though, this excuse would not cut it.
    Wow, words coming from a hypocrite. You have not yet said anything substantial as to how the questing system is better and, in fact, did exactly what you claim others against your argument have done, and that's jump to a conclusion.

    It's not hard to defend. It's plain and simple. These are quests that are not intricate and can be done on a solo basis. It doesn't require 11 hours to do, like the quests you dream of, so you can get something accomplished if you have some to little time to play.

    Quote Originally Posted by strallaalaa View Post
    i'm worried for the game. spirit bond leveling was so much fun. lets hope crystal towers impresses or this game is fuked on the real. either way i'm still excited to see 2.0 release and give it a big time try. this is the one mmo that i sincerely want to love and play for a long time, but you can't convince people for long that a turd is potpourri.

    p.s. lol darshu you rock. everything he said is in my brain and wants to punch all of you in the face with it.

    And how was spiritbond leveling fun? Seriously? You're opposed to repetitive quests, but you will grind the same group of monsters for 10 hours for some self-accomplishment? Hypocrites.
    (4)
    Last edited by Psykotsu; 12-07-2012 at 01:40 AM.

  5. #5
    Player
    strallaalaa's Avatar
    Join Date
    Sep 2012
    Posts
    478
    Character
    Fragile Stampede
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Psykotsu View Post
    And how was spiritbond leveling fun? Seriously? You're opposed to repetitive quests, but you will grind the same group of monsters for 10 hours for some self-accomplishment? Hypocrites.
    simple, you gather with a group, you grind for long periods, you remove the filler and fluff of running around mob to mob, grabbing quests again.

    finding new players cause lets face it those who like this leve quest leveling is cause you can do 1 leve and run away again.

    leves were never fun to do, so why did they remove grind mobs and make us do it this way? there was a time where leves were the only way to level and it was boring and tedious even with the same people over and over.

    these mobs don't look dynamic at all, it's just smash em and over.

    in every mmo even quests people will end up doing the same ones over and over no matter how many types there are. you learn quick witch types are the fastest and best exp yield and you do those and done. even world events only the same few will have players in them like gw2 or warhammer where it is totally empty.

    dungeon grinding for exp sucks and it's annoying weeding threw players that try to join your group for exp when you want gear speed runs and then stuck shouting either way or you'll get people 5levels under leveled trying to join for exp.

    separating quests from the grinds, my fav reason probably. you can then do them on your leisure then. read them and enjoy them slowly during the times you don't feel like being in parties or have time between events and things.

    they also don't need to add as many boring quests this way, in ffxi half the quests had mini bosses in them to fight. and if they actually cap them omg they would of been as fun and epic and fun as any endgame events.

    hmmm did i miss any other reasons? oh and some people actually love to grind for hours at a time, it was fun in ffxi and spirit bonds pretty much were the equivalent to it.
    (1)
    Last edited by strallaalaa; 12-07-2012 at 02:06 AM.

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Psykotsu View Post
    Oh yea, that was my point, lol. Many games have these unique quests that people dreadfully want so bad. I was going to say that Guild Wars 2 actually has those type of quests as well.
    You're agreeing to the parameters that are quoting you. Hmm... I wonder if the Elexia had the same inference as to what she meant as you when you responded to her... I get the feeling this at some point left the whole back-and-forth thing one expects when calling the opposition wrong. ...Why do straw-men come to mind at a time like this?

    Quote Originally Posted by Psykotsu View Post
    Wow, words coming from a hypocrite. You have not yet said anything substantial as to how the questing system is better and, in fact, did exactly what you claim others against your argument have done, and that's jump to a conclusion.

    It's not hard to defend. It's plain and simple. These are quests that are not intricate and can be done on a solo basis. It doesn't require 11 hours to do, like the quests you dream of, so you can get something accomplished if you have some to little time to play.
    I can't remember the last time my progress in an intricate quest was reset each time I logged... In fact, outside of instanced dungeons, I don't think there ever was one. It is really so bad that I get 15 minutes of progress towards a quest versus 15 minutes of progress towards a quest-chain (where I can turn one in every 15)? If it's the triggers that bug you, we already have quest continuations 'on-the-go' in 1.0.

    Quote Originally Posted by Psykotsu View Post
    And how was spiritbond leveling fun? Seriously? You're opposed to repetitive quests, but you will grind the same group of monsters for 10 hours for some self-accomplishment? Hypocrites.
    Let's, just for a moment, assume that both are equally fun, after all they're both mostly killing. And killing is fun, right? Incredibly fun. Like... let's say... a really great party, or sex. Would you rather have a good long party, or stop every couple minutes and restart?

    Also, "self-accomplishment"? Normally spirit-bonding is the point of all the spirit-bonding parties I see. Though, I suppose have gone to a couple just for fun.

    Let's consider it in the other light. Both tasks suck, questing and things like spirit-bonding. Would you rather have the task that's done in a continuous block of time long enough to get better at the actual combat or mechanics involved, joke about it, make friends while you're at it, or simply see if you can talk, ride, kill, ride, talk faster than the next guy?

    Call me a casual (or is it hardcore because it takes more time per event) but I like to be able to sink into doing something, and that was largely what made FFXIV special for me, be it gathering or grinding or whatever else.

    I doubt this is so much a hatred of all things repetitive as a hatred of things that don't have enough time or depth to even recognize intricacy when its available. (That said, a good quest design may well skip that problem.)
    (1)

  7. #7
    Player
    Nox's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    141
    Character
    Nox Ruo
    World
    Sargatanas
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Darshu View Post
    Finally have more than levequests? We had quests in 1.0. Have you played it? Quests in 1.0 had way more dialogue than this. We didn't have more quests because they decided to rebuild the whole game. Yoshida has said "this is only alpha" is never an excuse for bad content, so please, stop using it. Animations are horrendously stiff, specially the lancer, but I don't think they'll get much better than that. I hope we can remove that fucking red circle, it looks like shit. The players being higher level but having their HP drop to less than 50% health shows we will either be tackling content that is lower than our own lv when solo, or will be constantly dying attempting anything higher. If those hoglets were lv 15, she would have died. This type of quest is disgusting, but not surprising. Surprising is the reception from the majority of players here, and their brains seemingly unable to imagine ANYTHING that differs from this old formula. It's really impressive how unimaginative you can be. Unfortunately to some of us these quests look boring, uncreative and stupid, we can in fact quite easily imagine something better than this, and we truly wish we had any way to do it. No, there are no other popular MMORPGs with quests that are any better than this, which is precisely why this game is following the trend. It's still shit. Yoshida will not show content that doesn't represent best what the game is going to be, and since it has already pleased most of you, shut it with the "there will be harder more interesting content later on". This is as interesting as you want it. Also, no one but one or two are advocating for vague, impossible to grasp quest content. Your childish arguments all seem to revolve around "if you don't like white then you probably want black", "it's still alpha" and "every kid is doing it". God damn this community and their innate conformism to mediocrity.
    then please sir, stop QQing and use your amazing imagination (which according to you is much better than ours) to describe to us what will work in ARR to introduce new players to the game. We are all waiting. please describe in detail how how your amazing idea will 1. be better 2. how it can be produced at a proper pace in order to not just release a handful of quests a month, and 3. how it will help to intergrate new people into the game. The type of quest shown is by definition meant to be easy, not only is it a low level quest, but it is clearly catered towards solo play.

    Also, No this is not as interesting as we want it, but it is as interesting as low level stuff is going to get and that is fine. It is essentiallyalmost tutorial like. We already know the type of challenging content we will get at end game, Ifrit extreme, Garuda, and nael Van Darnus (hard) were a clear example of that. Keep in mind that not all content needs to be difficult content.
    (4)
    Last edited by Nox; 12-07-2012 at 04:00 AM.