At the time of posting....
Japanese side - 13 replies.
English side - 111 replies.
...Maybe it's a sign about us as a community? Just maybe??



At the time of posting....
Japanese side - 13 replies.
English side - 111 replies.
...Maybe it's a sign about us as a community? Just maybe??

Google translate sucks, but this comment from one of the japanese posts doesn't sound good.
"Icon at the top of said NPC, the balloon, said acceptance Quest BGM.
The game makes you feel like a pretty Hiroshi overall.
Improbable ordinary game overseas. Goodbye."
Apparently hiroshi is a japanese comedian that's known for being bad. Maybe he's calling it a bad joke? Sounds like he thinks the game looks like another western crappy mmo and won't be touching it. lol. I would have preferred XI-2 with its sometimes frustrating quest system over this. (not advocating the need of wiki's, I just want to read and explore and figure things out within the game.. you know, like every single RPG ever, in the past). I'll still play and give it a chance but I'm not excited about this hand holding stuff with the map pointing where everything is etc. I don't mind having 'kill this' quests. However, everything else preypacer wrote on the first page is frankly spot on in my opinion.
If that's where MMO's are evolving to, the MMO genre everyone used to know is dead. Soon enough we'll have a yellow-brick road that pops up after quest acceptance that highlights where you need to walk to for advancing. Is that an MMORPG anymore? Maybe it should be called FTARPG. "follow this arrow rpg". Maybe this is the kind of thing the majority wants. I mean, with music like gangnam style going viral I'm not too surprised people want a shallow experience in their MMO.
Not to sound over-dramatic. Maybe other parts of the game will hold my attention. I'm just tired of this kind of thing happening over and over with every MMO ever since WoW was released. Not that I'm hating on WoW, I played it for a while.. had some fun, sometimes a lot of fun. But why don't I remember most of it? Because streamlined easy experiences don't stick. nothing compares to everquest 1 and FFXI. Nothing has been as memorable as those two.
But times have changed. I'll deal with it while reminiscing of the good old days until someone decides to make a game that doesn't care about how many casual players it picks up for their money.
Last edited by IloveYouPumpkin; 12-06-2012 at 09:30 PM.

By casual, IloveYouPumpkin means someone who doesn't have 27hrs a day to spend on a game, not skill. MMOs in general are not difficult.
Dark Souls is the perfect example, but if they're saying FFXI wasn't casual friendly, they'll never get through Demon / Dark Souls.
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