Quote Originally Posted by Zezlar View Post
That's exactly the point. They aren't offering anything new but more of the same. Final Fantasy is held at a high standard for storytelling and questing. Final Fantasy XIV 1.0 had complaints about the cookie cutter quests, and now 2.0 will have those x6000 per year. Riveting.

They decided for quantity over quality in the end.
I won't argue at all that they are held to a high standard in game design and story telling, but no offense here, virtually ALL of their games have fetch quests identicle to the ones seen in the video. I am failing to see why anyone is suprised they would include these in 2.0.

Besides that, if its so easy to reinvent the wheel here like many of you are suggesting, go ahead and spitball 1 or 2 ways you would rather see this done that no one has ever done before......

Don't get me wrong, I 100% understand what you all are asking for, I just think that conceptually it sounds a LOT easier than it actually is to pull off in a way thats successful, especially since we are talking about a game that already failed trying to take a bunch of risks.