Theres 3 paths an mmo can take for combat level progression: Quests, Monster grind, or combination. You cant jump up and down in one spot to gain EXP. Just drop the cookie-cutter junk and let it go.



Theres 3 paths an mmo can take for combat level progression: Quests, Monster grind, or combination. You cant jump up and down in one spot to gain EXP. Just drop the cookie-cutter junk and let it go.



Exactly. Even Guild Wars 2's highly touted dynamic event system ended up breaking down into being the same 5 or so events over and over again, just presented slightly different. Attack this, defend this, find this, Group event kill this and maybe one or two actual unique ones.
It's monster grind with context, extra rewards and a little more monster variety thrown in. That's all kill side-quests are. While you're not outright forced to read the text, those who will will be given context and motivation. Those who don't read them will come on here and complain about mindless kill quests or get on with their lives and keep playing.
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