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  1. #1
    Player
    Talshara_Blade's Avatar
    Join Date
    Sep 2012
    Location
    Limsa Lominsa
    Posts
    156
    Character
    Talshara Blade
    World
    Hyperion
    Main Class
    Paladin Lv 73
    I'm definitely liking the new spell animation, and the nice big targeting rings so you can definitely tell what you have targetted. I kept wanting to grab my controller and see what the tool tips said for the abilities

    As far as quests, you can only do so much that is different. If you can quest or camp to xp, it's just good to have choices! I can't wait to play!
    (11)
    Last edited by Talshara_Blade; 12-06-2012 at 02:16 PM.
    Less Reality makes for better Fantasy!
    Support adding "6 Fulms Under" to gpose!

    http://forum.square-enix.com/ffxiv/threads/376127-Request-for-gpose%21-Sinking%21

  2. #2
    Player
    valetarkus's Avatar
    Join Date
    Sep 2012
    Location
    Limsa Lominsa
    Posts
    205
    Character
    Vale Aeonslayer
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    YEEEEEESSS!

    I like how the quest's are just right there on your screen and easy to access. In 1.0 in order to find out where you had to go it felt like you had to be constantly opening and closing 4 window tabs. Menu -> journal -> "the quest" -> map..... yeah i hated that every single time. now its just right there and looks so much more strait forward with out huge long paragraphs explaining each quest.
    (10)
    Last edited by valetarkus; 12-06-2012 at 03:37 PM.

  3. #3
    Player
    Mudd's Avatar
    Join Date
    Apr 2011
    Location
    MIA
    Posts
    428
    Character
    Mudd Vader
    World
    Balmung
    Main Class
    Pugilist Lv 54
    Seeing the new low level items gives the impression that there will some totally reworked items (low level variant of the armbands)
    PLEASE
    give me R50 espadrilles ;CCCCCCc

    Edit: The potion being a possible quest reward was nice too.
    Hopefully they do play a larger roll.
    (1)
    Last edited by Mudd; 12-06-2012 at 05:48 PM.

  4. #4
    Player
    avalonstormm's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    64
    Character
    Blank Stormm
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    i think the markers and indicators should have a "toggle on/off" switch so that players can have a choice of how they want to do the quests (figure it out themselves without the markers and indicators or have the quests guide them step by step with markers and indicators).

    this is to add to Talshara_Blade's comment, which I don't think will be difficult to implement..
    (3)

  5. #5
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by avalonstormm View Post
    i think the markers and indicators should have a "toggle on/off" switch so that players can have a choice of how they want to do the quests (figure it out themselves without the markers and indicators or have the quests guide them step by step with markers and indicators).

    this is to add to Talshara_Blade's comment, which I don't think will be difficult to implement..
    Im sorry NO! Some one already posted about hints and thats fine. What they could do is actually give a general direction and or area as a hint and the rest would be up to the player. There is no reason what-so-ever for a quest to tell you exactly where to go. If with a general hint a player cant figure it out than there is a problem.
    (1)

  6. #6
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Maxthunder View Post
    Im sorry NO! Some one already posted about hints and thats fine. What they could do is actually give a general direction and or area as a hint and the rest would be up to the player. There is no reason what-so-ever for a quest to tell you exactly where to go. If with a general hint a player cant figure it out than there is a problem.
    I agree completely. The only thing worse than Cookie Cutter Quests is a Quest Tracker that points you straight to the Objective. It's one thing to point out an NPC in a Town. It is a whole other atrocity to point to the exact location of the mysterious monster that has been plaguing the forest or the secret hideout of the wandering Hermit. This kind of over simplification makes the game pointless.
    (2)

  7. #7
    Player
    Kagato's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    627
    Character
    Chie Kaisuri
    World
    Balmung
    Main Class
    Marauder Lv 60
    A lot of this crap is truly embarrassing to read:

    http://forum.square-enix.com/ffxiv/t...l=1#post914260
    http://forum.square-enix.com/ffxiv/t...l=1#post914304
    http://forum.square-enix.com/ffxiv/t...l=1#post914351

    I especially like the parts where they ignore when people ask to be given examples of MMOs that do not follow the "grind" formula. Even Guild Wars 2 has a grind. It just doesn't feel like it because you're always in different areas and it's free-flowing. You're still killing x amount of enemies and getting x amount of items.

    These folks make it seem this is FAR FAR FAR FAR more grindy and repetitive than 1.0's system.

    >Guildleves
    >Enemy Grind
    >Spiritbinding Party
    >Repeatable quests

    This sort of thing has never happened before in an MMO ever! WHAT AN OUTRAGE!

    Grow up. If you're going to support your negativity with nothing more than pipe dreams and basically saying the same "this is too much like other MMOs" chorus without giving a single example of an MMO it SHOULD be like (but then again, you'd be playing that MMO instead of being here, so lolol)... then kindly just quit playing MMOs entirely. Clearly this kind of game is not for you.
    (14)

  8. 12-07-2012 02:40 AM