Dont think I have come across an mmo which didnt have cookie cutter level progression quests, if you have please post.
Dont think I have come across an mmo which didnt have cookie cutter level progression quests, if you have please post.
Ffxi had good quest system, yeah i know this isnt xi-2 but at least i prefer by far having to read a quest and figure out wheres the spot and wich mobs i have to take care of, instead of this wow cloned quests, i prefer real time events as level progresion, like GW2, i hated all those quest that i had to do in WoW like killing 5 cows for exp,
i think is a bit late for them to change this system, but seriously sometimes getting a game to close to the standars might prevent it to shine by its own, i came back a month ago to XI after 5 years, it changed a lot on how much exp you can do in 1 hour and im glad to say the hard time i been having completing my nation missions trying not to read too much on wiki, on level im high level now but i must say that i might do just 2 or 3 things per night, but everything that i accomplish feels a lot rewarding, imo MMO's should be games for the long run, so whats the problem of taking the time to do your stuff, i think thats the main issue with new MMO's btw the population is still average for an old game, good games die hard
Not really defending the quest style shown in this video per se, but NO. NO NO NO NO NO NO.Ffxi had good quest system, yeah i know this isnt xi-2 but at least i prefer by far having to read a quest and figure out wheres the spot and wich mobs i have to take care of, instead of this wow cloned quests, i prefer real time events as level progresion, like GW2, i hated all those quest that i had to do in WoW like killing 5 cows for exp,
The quests in FFXI were stupid, vague, and impossible to do without a guide, but the most unforgivable sin of all, they were all so unrewarding it wasn't even worth it. Some of them, sure, you got neat things like shortcuts to your mog house, and other things like that, but the vast majority of the quests are the ones I skipped either because I couldn't get a group together to help me do them, or because the reward was so head-scratchingly stupid that I wondered why anyone bothered to program it.
Personally, I have to question the intelligence of anyone thinks players should be FORCED to read quest dialogue. What ever happened to personal choice and individual play-style? Just because YOU like reading quest dialogue, that doesn't mean everyone else does. An intelligent game designer realizes that different people have different play-styles, and that not everyone is interested in story. Some people just want to get out there and kill shit, and couldn't care less about the story behind their monster slaying. Making quest dialogue skippable in no way detracts from the gameplay experience of people who don't want to skip it. If you don't like skipping quest dialogue, then don't. Problem solved. Seriously, stop berating people just because they have a different play-style than you, and stop insisting that the gameplay be designed to force everyone to play your way.
Last edited by Rhianu; 12-07-2012 at 06:05 PM.
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How many Final Fantasy games in the main series have you played that let players "skip" all of the dialogue and story? While designing the game for multiple groups is important, at the same time XIV is not for "Everyone". It's for "Final Fantasy" fans. The FF series has always promoted story telling as it's main asset and Yoshi-P repeatedly refers to the FF storyline when asked what sets XIV apart.Personally, I have to question the intelligence of anyone thinks players should be FORCED to read quest dialogue. What ever happened to personal choice and individual play-style? Just because YOU like reading quest dialogue, that doesn't mean everyone else does. An intelligent game designer realizes that different people have different play-styles, and that not everyone is interested in story. Some people just want to get out there and kill shit, and couldn't care less about the story behind their monster slaying. Making quest dialogue skippable in no way detracts from the gameplay experience of people who don't want to skip it. If you don't like skipping quest dialogue, then don't. Problem solved. Seriously, stop berating people just because they have a different play-style than you, and stop insisting that the gameplay be designed to force everyone to play your way.
I honestly don't think I'll ever understand why online FF titles attract so many gamers not interested in the story line. Kinda missing the whole point of the franchise.
I don't think I've seen a single person suggest that players should be forced to read the text. As far as I can tell, the only complaint about how Quests are completed that I have seen is; You should not be pointed directly to every Quest Objective.
Last edited by Kiote; 12-08-2012 at 03:09 AM.
Is it just me did any of you make is past level 7 on GW2? I thought the leveling in that game was boring as hell... I much prefer wow quest/dungeon leveling to GW2 leveling. On the other hand the GW2 events which 14 will have will be badass really excited for that.Ffxi had good quest system, yeah i know this isnt xi-2 but at least i prefer by far having to read a quest and figure out wheres the spot and wich mobs i have to take care of, instead of this wow cloned quests, i prefer real time events as level progresion, like GW2, i hated all those quest that i had to do in WoW like killing 5 cows for exp,
i think is a bit late for them to change this system, but seriously sometimes getting a game to close to the standars might prevent it to shine by its own, i came back a month ago to XI after 5 years, it changed a lot on how much exp you can do in 1 hour and im glad to say the hard time i been having completing my nation missions trying not to read too much on wiki, on level im high level now but i must say that i might do just 2 or 3 things per night, but everything that i accomplish feels a lot rewarding, imo MMO's should be games for the long run, so whats the problem of taking the time to do your stuff, i think thats the main issue with new MMO's btw the population is still average for an old game, good games die hard
I made it past level 7 and enjoyed the direction of quest leveling progression as opposed to monster grinding. It's not a console rpg so it works.
Holy crap GW2 was super boring! (there are definitely good qualities i liked about it) but seriously just the way it was was just....lack of any other word...boring. I know what you mean.
"Thy life is a river to bear rapture and sorrow
To listen to suffer to entrust until tomorrow
In one fleeting moment, from the land doth life flow
Yet in one fleeting moment for the new leaf doth grow"
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