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  1. #1
    Player Ryokyu's Avatar
    Join Date
    Nov 2011
    Posts
    137
    Character
    Ryo Ruruzigo
    World
    Famfrit
    Main Class
    Conjurer Lv 80
    they quest system how it looks in the video looks really simple, they taking ur hands and walking you where to go, and i dont like that but i also dont want that they make it super hard that u have to walk around for hrs to find where it is but i think showing in the map is useless, i think having the thing on top the mob or the place that u need to hit it will be find at least when u looking it show ur attention what u need to kill or do, moreover i think they should tell you in a quick way when they talking to the NPC and not a really long long story but tell you the main stuff quick also that would work but questing and showing you step by step it takes the fun of the game so for who ever like easy stuff go play wow or GW2
    (3)

  2. #2
    Player
    Hestern_Nestern's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    728
    Character
    Estelomo Claustrada
    World
    Mateus
    Main Class
    Conjurer Lv 80
    To the people who wish there were better quests:

    http://forum.square-enix.com/ffxiv/t...r-Own-Quest%21

    Now there is a thread for you to suggest your own! But please, be as descriptive as possible!

    Woo hoo!

    (It's not intended as a bash thread for ARR's questing system. It's meant for us creative types and for FF enthusiasts!)
    (7)

  3. #3
    Player
    kimoi's Avatar
    Join Date
    Oct 2011
    Posts
    161
    Character
    Makono Makan
    World
    Balmung
    Main Class
    Lancer Lv 50
    I understand that they want to separate the NPC dialogue from the chat log, but I really hope that there's a chat tab that allows us to review NPC dialogue.

    Sometimes I'm stupid and say "wait, what did I just read" and then go back and check.
    (4)

  4. #4
    Player
    Yellow's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    477
    Character
    Tamako Lalako
    World
    Ravana
    Main Class
    Astrologian Lv 70
    So many people defending ARR..

    I'm sorry, but 'It's a Final Fantasy game' isn't going to cut a boring quest/combat system.. and isn't giving people a reason to move from another MMORPG to this.

    Look at TERA. Their quest systems are basically identical... how well is TERA doing now (oh and TERA even had a different and well received combat system)?

    I guess it's what we should expect, can't have people pointing out their concerns! Oh no, anyone with concerns towards ARR is just stupid because 'I'm right and they're wrong'.

    *sigh* There goes the game I was looking forward to Maybe I'll just stick to crafting..


    Quote Originally Posted by Sazhka View Post
    everyone is too anally fixated on 2 optional quests and say the entire game is gonna be comprised of 1000's of similar quests
    Looks like we'll have to see when Beta comes out, right?

    Why would SE show a video of something that doesn't represent the better half of the game? I doubt they made this video just to say, "Hey here's the style a minority of quests are going to be set out".
    (6)
    Last edited by Yellow; 12-06-2012 at 06:16 PM.

  5. #5
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Guys, Guys...I'm sure there will be some more challenging contents. This is what you need for basic daily "stuff to do". Every quest is not supposed to be some epic journey lol.
    (7)

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Ffxi had good quest system,
    Things got better over time, but up through Chains of Promathia, the quests and the instructions given by NPCs were constantly vague, often not even telling you either what you're looking for or where you're supposed to find it. The only way to know was to talk to someone who had more time to waste than you to actually figure it out. There's a certain amount of time before it stops being fun trying to solve a quest (Actively working out a well-designed puzzle and being left to fend for yourself with nothing to guide you are two very different things). e.g. if I have to spend an hour just figuring out where to go or what to do next, before I even begin to attempt to do it, that's not fun. After the early levels, big flashing signs that say "Kill this thing!" or Go to this exact spot and click here!" are not so necessary, however, it is still good to gently nudge the player in the right direction.

    Why would SE show a video of something that doesn't represent the better half of the game?
    Well, showing something is better than showing nothing and having everyone complain that they aren't showing anything / aren't communicating or keeping us in the loop. They also (apparently incorrectly) figured that we're smart enough to realize that a level 11 quest is very early on and isn't likely to compare to the quests that you'll be doing at level 50. Remember, the level limit in the alpha isn't even halfway to the regular max level.
    (8)
    Last edited by Alhanelem; 12-06-2012 at 06:35 PM.

  7. #7
    Player
    Yellow's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    477
    Character
    Tamako Lalako
    World
    Ravana
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Alhanelem View Post

    Well, showing something is better than showing nothing and having everyone complain that they aren't showing anything / aren't communicating or keeping us in the loop. They also (apparently incorrectly) figured that we're smart enough to realize that a level 11 quest is very early on and isn't likely to compare to the quests that you'll be doing at level 50. Remember, the level limit in the alpha isn't even halfway to the regular max level.
    To be fair.. we're a couple of weeks into alpha.. what you're saying is almost identical to the excuse people used during the TERA beta when people complained that the quests weren't great, "They'll be better higher levels". Guess what! They weren't... lets be honest here, this is obviously a representation of their questing system.


    edit: Want to know what game that does quests really well? The Secret World. Too bad the rest of the game sucked.
    (3)

  8. #8
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    At the time of posting....

    Japanese side - 13 replies.

    English side - 111 replies.

    ...Maybe it's a sign about us as a community? Just maybe??
    (16)

  9. #9
    Player
    IloveYouPumpkin's Avatar
    Join Date
    May 2012
    Posts
    241
    Character
    Zoobie Senjougahara
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by whoopeeragon View Post
    At the time of posting....

    Japanese side - 13 replies.

    English side - 111 replies.

    ...Maybe it's a sign about us as a community? Just maybe??
    Google translate sucks, but this comment from one of the japanese posts doesn't sound good.

    "Icon at the top of said NPC, the balloon, said acceptance Quest BGM.
    The game makes you feel like a pretty Hiroshi overall.

    Improbable ordinary game overseas. Goodbye."

    Apparently hiroshi is a japanese comedian that's known for being bad. Maybe he's calling it a bad joke? Sounds like he thinks the game looks like another western crappy mmo and won't be touching it. lol. I would have preferred XI-2 with its sometimes frustrating quest system over this. (not advocating the need of wiki's, I just want to read and explore and figure things out within the game.. you know, like every single RPG ever, in the past). I'll still play and give it a chance but I'm not excited about this hand holding stuff with the map pointing where everything is etc. I don't mind having 'kill this' quests. However, everything else preypacer wrote on the first page is frankly spot on in my opinion.

    If that's where MMO's are evolving to, the MMO genre everyone used to know is dead. Soon enough we'll have a yellow-brick road that pops up after quest acceptance that highlights where you need to walk to for advancing. Is that an MMORPG anymore? Maybe it should be called FTARPG. "follow this arrow rpg". Maybe this is the kind of thing the majority wants. I mean, with music like gangnam style going viral I'm not too surprised people want a shallow experience in their MMO.

    Not to sound over-dramatic. Maybe other parts of the game will hold my attention. I'm just tired of this kind of thing happening over and over with every MMO ever since WoW was released. Not that I'm hating on WoW, I played it for a while.. had some fun, sometimes a lot of fun. But why don't I remember most of it? Because streamlined easy experiences don't stick. nothing compares to everquest 1 and FFXI. Nothing has been as memorable as those two.

    But times have changed. I'll deal with it while reminiscing of the good old days until someone decides to make a game that doesn't care about how many casual players it picks up for their money.
    (6)
    Last edited by IloveYouPumpkin; 12-06-2012 at 09:30 PM.

  10. #10
    Player
    Nayto's Avatar
    Join Date
    Aug 2012
    Posts
    745
    Character
    Blake Ater
    World
    Excalibur
    Main Class
    Marauder Lv 65
    Quote Originally Posted by IloveYouPumpkin View Post
    But times have changed. I'll deal with it while reminiscing of the good old days until someone decides to make a game that doesn't care about how many casual players it picks up for their money.
    Dark souls... enough said.
    (1)

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