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  1. #71
    Player
    wind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa - Balmung
    Posts
    145
    Character
    Wind Oni
    World
    Balmung
    Main Class
    Gladiator Lv 50
    You do realize that gathering classes are not considered MAIN classes. If there is any proof to this, it is the fact you cannot start your character as a gathering class in ARR. The equal roles of all the categories (land/hand/war/magic) all went out the window when Tanaka and team failed.

    Ive read this thread and the similar but smaller thread by Nix, basically saying they want this to be a mini-game like it was in 1.0. However, I'm not sure if you're blatantly trying to ignore the most obvious form of mini-games simply because the very few true fishers (majority of 50 fishers were bots lets be honest) are upset.

    By most obvious I mean the Golden Saucer of course, we all know its going to make its appearance in ARR and what was the Golden Saucer known for in 7? Mini-Games... So if everyone is angry about that aspect, there will be a possibly better form of mini-games to come.

    If you're upset that you stop having a role in the market due to the changes coming, you can't honestly be surprised can you? Has the 5months off from 1.0 made you forget the horrid market that was fish? Only fish that were used for GC trade ins had any worth, all other fish (besides black sole and very few others) dropped down to 100gil-300gil when it wasn't their week. The numerous bots that were bringing fish in the market caused weeks and weeks of constant undercutting. I'm sure if you really think back and remember the market this change cant be that unwarranted.
    (1)

  2. #72
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    It's not that we want a mini-game, for the sake of playing a mini-game. It's that sitting in front of water and waiting for a fish to randomly appear in my inventory is not really that interesting.

    Fishing is a class of it's own just like the rest of the classes. Simply because it is a less needed class, does that mean that it should just be ignored ? Just because it is not your favorite class, it should be treated like it doesn't matter ? What if someone just decided that monks are worthless in parties, and don't do much damage, we might as well just get rid of their abilities and just make them do nothing but auto attack the whole time, right ?

    If they don't want fishing to have an impact on the economy, then it should at least be the most fun of the DoL.

    The other DoL are designed to service crafters, and so therefore they were made to be fast and efficient at gathering the materials you are looking for, with as little effort as possible. What's confusing is why they would make fishing equally as simplified, when there's no need for fish in the economy.

    If fishing is meant to be just a hobby now, then why make it boring ?
    (9)
    Last edited by Zetsumei_Tsunarashi; 02-24-2013 at 04:03 AM.

  3. #73
    Player
    SmokeyTheSequel's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    217
    Character
    Smokey Asura
    World
    Cactuar
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    It's not that we want a mini-game, for the sake of playing a game. It's that sitting in front of water and waiting for a fish to randomly appear in my inventory is not really that interesting.

    If they don't want fishing to have an impact on the economy, then it should at least be the most fun of the DoL.

    The other DoL are designed to service crafters, and so therefore they were made to be fast and efficient at gathering the materials you are looking for, with as little effort as possible. What's confusing is why they would make fishing equally as simplified, when there's no need for fish in the economy.

    If fishing is meant to be just a hobby now, then why make it boring ?
    I love your sig.
    (0)

  4. #74
    Player
    wind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa - Balmung
    Posts
    145
    Character
    Wind Oni
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    It's not that we want a mini-game, for the sake of playing a mini-game. It's that sitting in front of water and waiting for a fish to randomly appear in my inventory is not really that interesting.

    Fishing is a class of it's own just like the rest of the classes. Simply because it is a less needed class, does that mean that it should just be ignored ? Just because it is not your favorite class, it should be treated like it doesn't matter ? What if someone just decided that monks are worthless in parties, and don't do much damage, we might as well just get rid of their abilities and just make them do nothing but auto attack the whole time, right ?

    If they don't want fishing to have an impact on the economy, then it should at least be the most fun of the DoL.

    The other DoL are designed to service crafters, and so therefore they were made to be fast and efficient at gathering the materials you are looking for, with as little effort as possible. What's confusing is why they would make fishing equally as simplified, when there's no need for fish in the economy.

    If fishing is meant to be just a hobby now, then why make it boring ?
    The only flaw in your comparison is that Monks are tied to the War category meaning they are considered a primary role in this game. Whereas fishing is not. Your other point on why would they make it less interactive if it becomes solely a "hobby" class that has a minimal effect on the overall aspect of the game... we'll that's a decent point. My only response would be, investing time and funds for an area of the game that will only be targeted by 5% or less doesn't seem like a smart move.

    Dont get me wrong though, I understand you love fishing so you don't want it treated like it doesn't matter. But the fact is, if it serves no purpose in the economy, no purpose in battle, progression, or overall growth of a player (such as crafting). Then by those points alone, sadly, its not that important .

    But, you may fall in love with other aspects of the game that would help fill the void that fishing will leave. My hope is that you didn't play 1.0 for as long as you did JUST for fishing. If you did, hats off to you, I couldn't have done that.
    (0)

  5. #75
    Player
    Huh's Avatar
    Join Date
    Jul 2011
    Posts
    46
    Character
    Notorious Monster
    World
    Sargatanas
    Main Class
    Fisher Lv 50
    Quote Originally Posted by wind View Post
    The only flaw in your comparison is that Monks are tied to the War category meaning they are considered a primary role in this game. Whereas fishing is not. Your other point on why would they make it less interactive if it becomes solely a "hobby" class that has a minimal effect on the overall aspect of the game... we'll that's a decent point. My only response would be, investing time and funds for an area of the game that will only be targeted by 5% or less doesn't seem like a smart move.
    But like, the only reason Monks are in that primary role in the game is because the developers choose to give it content and give it this big importance in the game. If fishing got as much content as say a battle class and was developed not as a hobby but as what it should be--a class-- then that 5% of people who use fishing would exponentially grow and it could be just as fun/used as any battle class.
    But see what sucks is, it seems like the developers are going in the direction in which they want to pigeon hole fishing into a 'hobby' and that sucks because now that 5% will probably get even smaller.
    (5)

  6. #76
    Player
    wind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa - Balmung
    Posts
    145
    Character
    Wind Oni
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Huh View Post
    But like, the only reason Monks are in that primary role in the game is because the developers choose to give it content and give it this big importance in the game. If fishing got as much content as say a battle class and was developed not as a hobby but as what it should be--a class-- then that 5% of people who use fishing would exponentially grow and it could be just as fun/used as any battle class.
    But see what sucks is, it seems like the developers are going in the direction in which they want to pigeon hole fishing into a 'hobby' and that sucks because now that 5% will probably get even smaller.
    Ya, that's why my first post specifically mentioned, that mindset of equality between all categories went out the window with tanaka. Even during 1.0 fishing didn't serve as large a purpose as its two other brethren. It still had cooking/alchemy to support but overall pots / food didn't serve as high as an impact as say weapons/armor/tools.. etc.
    (0)

  7. #77
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 80
    Quote Originally Posted by wind View Post
    Ya, that's why my first post specifically mentioned, that mindset of equality between all categories went out the window with tanaka. Even during 1.0 fishing didn't serve as large a purpose as its two other brethren. It still had cooking/alchemy to support but overall pots / food didn't serve as high as an impact as say weapons/armor/tools.. etc.
    Ah, but that's why we wanted more. I fully agree, other than a few high-need potions from a specific fish, GC turn-ins, and shards/crystals, fishing was largely useless. The thing is, we could get more. There are two directions SE and Yoshi could take fishing. One direction is making the class even more useless than it was in 1.0, which seems to be the direction Yoshi has chosen. The other option is giving fishers more content, more functionality, and more in-depth gameplay. We don't need the gathering classes to be equal with the combat classes, because honestly they never were in 1.0. What we do want is more use.

    You can keep a class relevant without making it equal, as seen by the new botany and presumably the new mining. It was a decision on Yoshi's part to do nothing with fishing, but he could just as easily have chosen to make what we fish important. Fish/shark oil for weapons, shark-tooth cesti for pugilists/monks, shark skin armour for tanks, coral for bows and other weapons. He could have made food actually important, with a lot of different fish imparting different stats. There's a huge number of things he could have done with the class, but instead he decided to go the easy route and make it pointless.

    Again, we're not asking to be equals to the combat classes. That won't happen and that's fine. What we do want is a point to the class many of us fell in love with. As for myself, I know I'm very likely alone in this, but if fishing is as ruined as we all assume it to be with the news that came out, I will have a very very hard time staying interested in the game. For whatever reason, though I can fish for hours and hours on end, I have a hard time doing combat for longer than a half hour. I hate grinding with a passion. Quests and leves bore me to tears. Don't even get me started on crafting. If we didn't have fishing in 1.0, I'd have quit very very early into its life, purely because combat is so utterly boring to me. This is the main reason I quit GW2. With nothing to do in that game, I ran out of interest. Fishing in XIV rooted me to the game.

    I'm an exception though, I understand that, so I know that I'm probably completely alone in that sentiment, and I'm not deluded enough to think that SE would ever miss one single player. The fact remains that very many of us, as can be seen by this thread and by Nix's thread, are worried, frightened, and saddened at the proposed, presumed changes to fishing. All we ask is for a dev response to either clear things up or acknowledge that yes, our preferred playstyle is going in the bin.
    (8)
    Last edited by LlenCoram; 02-24-2013 at 06:18 AM.

  8. #78
    Player
    wind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa - Balmung
    Posts
    145
    Character
    Wind Oni
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Ya LlenCoram,

    I understand the concept of what you mean by fishing rooting you to the game because combat(and your full list) seems boring to you. But in that regard, has none of the other non-combat related content interested you at all? I mean there will be choco-raising, housing/expanding, gardening, w/e games Saucer brings, etc..

    I guess what I'm trying to say is, it would suck for you to already throw in the towel because you're losing one of the reasons you play. Without trying any of new things that could potentially root you to the game as well.

    Its hard for me to truly put myself in your shoes because I don't think I had anything that "rooted" me to the game. Sadly, I just kinda played to play while pleading with everyone who quit after a month to come back lol .
    (0)
    Last edited by wind; 02-24-2013 at 07:29 AM.

  9. #79
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 80
    Quote Originally Posted by wind View Post
    Ya LlenCoram,

    I understand the concept of what you mean by fishing rooting you to the game because combat seems boring to you. But in that regard, has none of the other non-combat related content interested you at all? I mean there will be choco-raising, housing/expanding, gardening, w/e games Saucer brings, etc..

    I guess what I'm trying to say is, it would suck for you to already throw in the towel because you're losing one of the reasons you play. Without trying any of new things that could potentially root you to the game as well.

    Its hard for me to truly put myself in your shoes because I don't think I had anything that "rooted" me to the game. Sadly, I just kinda played to play while pleading with everyone who quit after a month to come back lol .
    Definitely, and I understand what you mean. I absolutely love this game, and I love my character quite a lot. The changes that we've seen, plus what we haven't seen, have me beyond excited, and I will absolutely try it out. That is what hurts me the most though; I want to love this game, and I'd like to continue playing it for years to come. One of the things I'm looking forward to the most is being able to buy my own house near the beach in Limsa. I can't wait to answer a linkshell call to tackle an NM and be able to ride in on my trusty chocobo Kwefka, leap off of him, and pull my two pistols on the NM, ready for action. I'm beyond anxious to play this game.

    But I still want to fish. I will be trying the game, but I know how I work. Withought fishing to tie me to the game, there will be many instances of me logging in and not wanting to do anything. In the past, I almost always wanted to fish. You have no idea how much that hurts me too, because I love Yoshi and what he's done. Just don't take my fishing.
    (3)

  10. #80
    Player
    wind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa - Balmung
    Posts
    145
    Character
    Wind Oni
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Haha gotcha, I mean if you're able to come up with a detailed scenario as that then I'm confident you haven't completely given up on the game. Which is good .

    I'm sorry for your fishing though
    (0)

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