WHM has had Aero, Stone, Water type magic in FF games. BLM, while having had them as well in some games, has consistently had Fire, Blizzard, Thunder based spells.
Thus it is a matter of design choice, and not remotely surprising or unconventional.
They've made the choice, and it makes sense to me based on the overall skill design.
This argument has been tried so many times, and it's never a winning one. It was really only Final Fantasy XI which gave BLM access to the 6 elements, and stuck WHM with Banish and Holy. IX was slightly different as they gave a single tier of Water, and X followed the same 4 elements though added 2 extra tiers to water to match the others. It really isn't a convention to give BLM all of these elements; it's quite the opposite.
I've had very little issues with the design of BLM in XIV to be honest. I do feel it needs to be differentiated from THM a lot more, however. It would be nice to see Job Traits that are only active whilst on the specific job and are inactive on the base class.
And whilst I do see the issue with regards to resistances of enemies, I actually prefer the extra strategy and planning that is involved by deciding if a BLM is suitable for the task or a WHM set up to do some damage with their elements. You don't bring the wrong tools to a project, and that should carry into games. Having all classes equally capable of being used makes for some dull game design potential.
Word (in agreement), I believe they have done the right thing in regards to class set up and design. I've played a few games and XIV is on the right track, ARR is going to be completely different becuase of the small changes.
My ideas:
Thunder to...
>Thundara: increased MATK
>Fira: convert spell to single target, increased MATK
>Blizzara: convert spell to single target which is ranged, bind
Fire to...
Fira: increased MATK
Thundara: convert to AoE
Blizzara: increased MATK, convert to AoE around another target
Thundara to...
>Thundaga: increased crit damage
>Firaga: convert to single target, increased crit damage
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